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Why should every story have a happy ending? That's the one thing that irks me the most about most hollywood movies.
Plus ME3 isn't actually a sad ending, you do prevent the annihilation of every civilization in the galaxy, don't you? There's even one possible ending where shepard somehow doesn't die (although what actually happens is kind of confusing, but all of the endings have that particular issue)
Edited 2012-03-22 09:43 UTC
That's one of the major plotholes: no matter the ending, everybody dies. Why? The mass relays are destroyed. The galactic fleet you assembled are now all stuck in earth's orbit! They will never reach home using the conventional FTL drive cores (way too slow), so they will surely end up killing each other in and around the Sol system.
Sure an unhappy ending is fine, but make it a choice just like in the second game. If you want to go badass, you can. If you want to go pope-style, you can. In the 3rd game however, it's the same ending no matter what you do. That was one of the things I liked most about ME2. Your decisions mattered and you could work towards the ending you wanted.
Mind you, that doesn't imply that the pure paragon path is the road to a happy victory. It would be nice to see some renegade options leading toward success while paragon would be too weak and ineffective in the same situations (and vice versa).
There are plenty of good ideas with interesting plotlines but I think Bioware had to make it to the deadline and rushed the ending through giving a less than satisfactory result. It certainly ruined the replay value for me, knowing that no matter what quests you did, how much effort you put into it and what decisions you take, everyone dies the same way anyway.
Edit. Woops, replied to the parent post instead, sorry
Edited 2012-03-22 13:20 UTC
I bet most people are just upset of not seeing Shepard and Liara surrounded by lot of little blue children
The same ? Really ? Tell that to the Geth, since they either die or survive. You have basically three choices: kill the synthetics, control them or merge the synthetics with the organics. How exactly is that the same choice ? And how exactly isn't it more choices than ME2 ? Where you only had two choices: destroy or not destroy the base.
And all of those three endings have different variations depending on your actions in ME3, depending on how much time you invest in the game (like ME2, I guess, where your crew would only survive if you do all the side quests).





Member since:
2005-08-18
Why can't serious stories have happy endings?