Linked by Thom Holwerda on Wed 21st Mar 2012 23:54 UTC
Games As I made very clear in my thorough review of Mass Effect 2, I'm a huge BioWare fan. This relationship got very, very cloudy when BioWare released Dragon Age II, a rush job with no story and atrocious gameplay. Mass Effect 3 looked like redemption - until I hit the terrible, terrible ending. The criticism of the ending has been so immense and consistent, BioWare is contemplating changing it. Of course, this story is riddled with spoilers, so be warned.
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RE[4]: My take on Bioware
by flynn on Thu 22nd Mar 2012 13:32 UTC in reply to "RE[3]: My take on Bioware"
flynn
Member since:
2009-03-19

That's one of the major plotholes: no matter the ending, everybody dies. Why? The mass relays are destroyed. The galactic fleet you assembled are now all stuck in earth's orbit! They will never reach home using the conventional FTL drive cores (way too slow), so they will surely end up killing each other in and around the Sol system.

If you destroy the mass relays at the end, and the destruction of a mass relay causes an explosion big enough to destroy solar systems (like the one in Arrival). Then doesn't it mean that at the end Shepard essentially destroyed the entire galaxy and killed everyone in it? Shepard is essentially the single biggest mass murderer in the history of the galaxy.

Reply Parent Score: 1

RE[5]: My take on Bioware
by Thom_Holwerda on Thu 22nd Mar 2012 13:39 in reply to "RE[4]: My take on Bioware"
Thom_Holwerda Member since:
2005-06-29


If you destroy the mass relays at the end, and the destruction of a mass relay causes an explosion big enough to destroy solar systems (like the one in Arrival). Then doesn't it mean that at the end Shepard essentially destroyed the entire galaxy and killed everyone in it? Shepard is essentially the single biggest mass murderer in the history of the galaxy.


Exactly - that's what I mean by a story rife with plotholes. With such a carefully crafted and detailed universe, plotholes like this should've been detected by even the most cursory glance.

The fact that they didn't speaks volumes.

Reply Parent Score: 2

RE[6]: My take on Bioware
by Yagami on Thu 22nd Mar 2012 15:23 in reply to "RE[5]: My take on Bioware"
Yagami Member since:
2006-07-15

"
If you destroy the mass relays at the end, and the destruction of a mass relay causes an explosion big enough to destroy solar systems (like the one in Arrival). Then doesn't it mean that at the end Shepard essentially destroyed the entire galaxy and killed everyone in it? Shepard is essentially the single biggest mass murderer in the history of the galaxy.


Exactly - that's what I mean by a story rife with plotholes. With such a carefully crafted and detailed universe, plotholes like this should've been detected by even the most cursory glance.

The fact that they didn't speaks volumes.
"


Well, it kinda makes sense that the mass relays are destroyed.

Think about it :
Game -> Mass Effect
Reaper Tech -> Mass Relays

Last Mass Effect => End of Mass Relays ;)

I just wished they had gone MGS style, with a two hours talk and video to rap up everything, but in a Serious point of view, nothing good would ever come out of this.

In a response to another post : Being Serious, i never actually believed of the premise : " There are hundreds of bad ass Reapers out there, but we build an unknown weapon, connect it to an unknown thing and will live happilly ever after ".

Being immersed on the game, i already had the sense that the galaxy was fuck*d up. But of course, I would love for Sheppard to be happilly ever after ;)

The ending where Sheppard lives is very weird, everything points to that we was dreaming and then waking up on London. Would love for Bioware to have the Balls to make fake endings ( bad endings ) and didnt tell us about it.

Reply Parent Score: 1

RE[5]: My take on Bioware
by MORB on Thu 22nd Mar 2012 19:06 in reply to "RE[4]: My take on Bioware"
MORB Member since:
2005-07-06

If you destroy the mass relays at the end, and the destruction of a mass relay causes an explosion big enough to destroy solar systems (like the one in Arrival).

The destruction of a mass relay by smashing an asteroid into it does. On the other hand in the ending you don't know that the energy contained in the mass relays is released in the same way that as if they were smashed into an asteroid.

It seems to make sense that whatever the crucible did caused mass relays to unleash a big wave of energy in a form intended to interact with and disable only certain things, such as machines. And a portion of that energy is directed into a beam towards the destination relay, causing it to do the same thing in a chain reaction.

Reply Parent Score: 2

RE[5]: My take on Bioware
by cyrilleberger on Fri 23rd Mar 2012 11:13 in reply to "RE[4]: My take on Bioware"
cyrilleberger Member since:
2006-02-01

"That's one of the major plotholes: no matter the ending, everybody dies. Why? The mass relays are destroyed. The galactic fleet you assembled are now all stuck in earth's orbit! They will never reach home using the conventional FTL drive cores (way too slow), so they will surely end up killing each other in and around the Sol system.

If you destroy the mass relays at the end, and the destruction of a mass relay causes an explosion big enough to destroy solar systems (like the one in Arrival). Then doesn't it mean that at the end Shepard essentially destroyed the entire galaxy and killed everyone in it? Shepard is essentially the single biggest mass murderer in the history of the galaxy.
"

It is rather amazing that people can't see the difference between sending an asteroid on a mass relay and shutting down the mass relay system. If I were to make a comparison it would be like sending a big rock on a nuclear power plant as opposed to just turning it off from the main control room, the first one is going to trigger a nuclear explosion, while the second one does not (or we would know about it...). In this case that is exactly what has happened, in ME2: Arrival Shepard sends a big rock on a mass relay, and we get a big explosion, while in ME3 Shepard just turn off the system (as a consequence of controlling or destroying the reapers).

So yes, if anything what the ending lack is explanation, it is more a realisation problem than a scenario.

Reply Parent Score: 2

RE[6]: My take on Bioware
by Thom_Holwerda on Fri 23rd Mar 2012 11:24 in reply to "RE[5]: My take on Bioware"
Thom_Holwerda Member since:
2005-06-29

In this case that is exactly what has happened, in ME2: Arrival Shepard sends a big rock on a mass relay, and we get a big explosion, while in ME3 Shepard just turn off the system (as a consequence of controlling or destroying the reapers).


Except... You actually see the mass relays explode in the cutscene.

Reply Parent Score: 2