Linked by Thom Holwerda on Thu 29th Mar 2012 10:49 UTC
Hardware, Embedded Systems "Little benownst to the world all this time, GoldenEye (N64) has a fully-functional ZX Spectrum 48x emulator built into it. By feeding it a proper Spectrum monitor program and calling menu 25 to load a snapshot, any Spectrum 48x program can be run. The emulator started life as a side project to see if Spectrum emulation was possible on N64 and was hooked into GE, the current game in development. It was supposed to be removed before release but was only made inaccessible and inoperable. All the registers, dependancies, and script required to run the emulator still reside in retail GoldenEye carts."
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RE[3]: Comment by henderson101
by Sparrowhawk on Thu 29th Mar 2012 21:40 UTC in reply to "RE[2]: Comment by henderson101"
Sparrowhawk
Member since:
2005-07-11

DDR is indeed bigger, but I'd say it's not nearly as good due to being too big and the place names being too similar. The way it handled army visibility was much better though.

Incidentally, Chris Wild (who did the DOS remakes which were bundled with the flawed LOM3 - the Citadel) is now working on an iOS/Android/etc port of LOM, in collaboration with Mike Singleton, LOM's author. Yep, an official remake is coming out over 2 decades after the originals ;)

Chris' blog is at: http://http://www.icemark.com/blog/

Reply Parent Score: 2

RE[4]: Comment by henderson101
by MOS6510 on Fri 30th Mar 2012 09:38 in reply to "RE[3]: Comment by henderson101"
MOS6510 Member since:
2011-05-12

Indeed, DDR makes it very easy to lose the overview.

I played the C64 version, but LoM and DDR had kind of Spectrum graphics. I think Spectrum graphics, while regarded not as good as the C64, actually worked well to stimulate fantasy. Skool Daze wouldn't be as cool with better graphics. I guess you have to be an 8 bit computer user to understand this.

I completed both LoM and DDR. LoM by moving all armies to one citadel while using the single characters to recruit more armies. The enemy kept attacking the citadel, but even though my men were dead tired they'd win pure on numbers. They enemy didn't mass troops, it just attacked when it arrived. When they were all defeated I just moved to the enemy citadel.

DDR was even more easy, I ran in to Shareth by accident in the ice mist and killed her. This was quite early in the game! But it's more cooler to sneak up north will with a sense of fear watching banners of enemy armies in the distance moving south.

Reply Parent Score: 2

Sparrowhawk Member since:
2005-07-11


I completed both LoM and DDR. LoM by moving all armies to one citadel while using the single characters to recruit more armies. The enemy kept attacking the citadel, but even though my men were dead tired they'd win pure on numbers. They enemy didn't mass troops, it just attacked when it arrived. When they were all defeated I just moved to the enemy citadel.


Ah yes, the old "Everyone pile into Xajorkith" routine. That's how I first won too. After that it was pretty much defeat after defeat as I tried new and daring (and ineffective) strategies. Great stuff.


PS. Come on over to Midnight/MU - multi-user turned-based LOM and DDR online (plus new maps). How could you resist? ;)

Reply Parent Score: 2