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Hi guys, I'm the author of iFishing and I posted the piracy information to my twitter account.
The stats are based on how much download data is being used on Amazon S3 for hosting the media files used by the game. According to them I am using roughly 3.3 TB of data per month (3460300 mb). The media files for one person to download is 20 mb. Divide the bandwidth by 20 mb to get the number of people downloading the full set of data, which is 173015. Now I only get about 2000 people who buy the game per month. These numbers are approximate but it is obvious there is a lot of piracy going on.
There are a lot of Android sites and illegal markets that are distributing my game without my permission. The only place it should be available is on the Google Play market and Amazon.
The stats are based on how much download data is being used on Amazon S3 for hosting the media files used by the game. According to them I am using roughly 3.3 TB of data per month (3460300 mb). The media files for one person to download is 20 mb.
Ok, bummer. Not only do they pirate your game en masse, but also you have to pay for the distributed data. So only Android game data is hosted on Amazon S3, given that you can tell how much piracy is directly attributed to Android?
It seems to me the answer is obvious, make the Android version $1 and if that doesn't work simply don't sell the Android version. one thing I have noticed is that Apple users are accustomed to paying for things, Android users really have no desire to. Have you thought about replacing the Android version with an ad supported model? Several other games and apps have done this and are doing quite well in the android market.
In the end one really has to adapt to the market and the users, do this and there will always be a way to monetize your app if its popular, but as we have seen with both the PC and the consoles the DRM is quickly cracked and then you just wasted the money and time to build DRM in for nothing.





Member since:
2006-01-24
http://mobilitydigest.com/ifishing-for-android-has-a-staggering-98-...
That's extreme, however is there any information out there other than this tidbit with a miniscule chat screenshot, no links, no nothing? I checked on rocking pocketgames blog and there was no mention of this which I found weird, also I was very curious on how they came up with this piracy rate.