Linked by Thom Holwerda on Wed 28th Mar 2012 22:29 UTC
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RE[4]: The year of Open Source? or just PC
by WereCatf on Fri 30th Mar 2012 00:41
in reply to "RE[3]: The year of Open Source? or just PC"
I guess we are just different type of gamers
That's what I said. I'm just making it known that I'm displeased with the F/OSS - and Indie - scenes for not producing games catering for people more like myself. I'm not demanding them to do that either, voicing displeasement is not an act of demand, it's criticism.
That said, I hope someone will come out and cater to my needs, too, some day. I personally have plenty of ideas to go around, but I lack resources.
To try and tie this back to the original article's theme, I think you're probably going to suffer more than myself with the proposed changes...
Luckily not, I'm not a console-gamer. Console games tend to be 30% more expensive than their PC-counterparts, not to mention that e.g. Steam does their Christmas - and Summer - sales thingies where you can obtain just-released games for as little as 5e/pop.
Valve is apparently even working on the possibility of trading games, so they're going in the opposite direction of Sony and Microsoft.
RE[5]: The year of Open Source? or just PC
by Dr.Mabuse on Fri 30th Mar 2012 00:45
in reply to "RE[4]: The year of Open Source? or just PC"
That said, I hope someone will come out and cater to my needs, too, some day. I personally have plenty of ideas to go around, but I lack resources.
That's probably going to be the big stumbling block. If a modern day game requires hundreds of artists, musicians, coders and designers, I strongly suspect open source/freeware is never going to provide a title that appeals to your taste. It's a big expensive business getting all those things right. :-(
Edited 2012-03-30 00:46 UTC




Member since:
2009-05-19
I'm not to sure many people react like that, but anyway...
Fair call!
I'm pretty much the polar opposite. I hate long-winded stories in games. That's for books and movies. I like being able to pick up a game, play for 30 minutes or an hour and then get on with (real) life.
Visually pleasing is a nice to have - but what constitutes visually pleasing to one person is not necessarily appealing to another. I, for example love the compact, clean look of YSFlight, vs. other more complicated (and frankly, bloated) flight simulators.
Look, this is very subjective.
I don't consider multi-player to be "brainless" - quite often you need to develop strategies with your team-mates to win a round. This can be a spontaneous and satisfying experience.
You consider pixelated graphics gimmicky, where as I appreciate the effort that pixel-artists put into their work (not only in games, but in the demo scene as well.)
I guess we are just different type of gamers and there is nothing wrong with that. To try and tie this back to the original article's theme, I think you're probably going to suffer more than myself with the proposed changes...