Linked by Thom Holwerda on Sat 14th Apr 2012 20:34 UTC
Games When I ask you to name the technology world's most secretive company, you'd most likely respond with 'Apple'. However, there's one other technology company that, while substantially smaller than the Cupertino giant, is quite possibly even more secretive: Valve.
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RE: Valve staffing and structure
by daedalus on Mon 16th Apr 2012 08:19 UTC in reply to "Valve staffing and structure"
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I'm sure they do have some structure, such as HR and finance departments and senior management. However, for the development teams I don't see why it can't be so loose - without payscales people could be paid the same as everyone else in development. Maybe bonuses are paid on a project basis to the group as a whole, and that being the case, poor workers will quickly be weeded out by their peers if they're holding back a project.

I work in instrumentation R&D for a pharmaceutical company, and while we have the more traditional team leads, project leads and so on, these relationships are quite loose in day-to-day working, and it's quite normal to wander into my boss' boss' boss' office for a chat about my current project, which would be unheard of in the normal manufacturing division. In my case anyway, I could see the department here working quite well if the managers and team leads were done away with.

And as regards remuneration - I'm a key engineer, central to the company's most important project for a number of years now, yet I haven't had a pay review in 6 years. It's sort of an aside point, but if I didn't like the project or the pay I'd just go and get a new job, and conversely, if I wasn't good for the project I'd be quite quickly pushed out by my colleagues.

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