Linked by Thom Holwerda on Wed 18th Apr 2012 03:19 UTC, submitted by Marc Geerlings

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The drive for the implementation of GEGL in Gimp is to support 16 bit color.
Should perhaps be noted that this is 16-bit 'per-channel' and not 16-bit total color space. I can't say I've ever been hampered by this myself but then again I'm probably as far away from a professional photographer/retoucher/etc as you can be and of course having 65536 (I assume?) possible levels beats having only 256 in terms of flexibility and precision.
As for the Photoshop/Gimp gui thing, apart from single window mode I've always thought they were extremely similar although obviously not matching 1:1, I tried single window mode in the current Gimp dev version and I found that I prefer the floating window mode, YMMV but either way it's good that both preferences are supported from now on.
Member since:
2010-08-06
The drive for the implementation of GEGL in Gimp is to support 16 bit color.
This is one of the main "pro" gripes, that photoshop can support 16 bit (and more i think) and gimp only 8 bit.
Many a flaming artist rants on why you need and others one why you don't need it for certain tasks like webdesign...
Edited 2012-04-18 11:57 UTC