Linked by Thom Holwerda on Wed 18th Apr 2012 03:19 UTC, submitted by Marc Geerlings
Graphics, User Interfaces "GIMP 2.10's core will be 100% ported to GEGL, and all of the legacy pixel fiddling API for plug-ins is going to be deprecated." I'll honestly admit I have no idea what they're on about (I can't know everything about everything), but it appears to be quite a big deal.
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RE: 16 bit color
by Valhalla on Wed 18th Apr 2012 13:20 UTC in reply to "16 bit color"
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The drive for the implementation of GEGL in Gimp is to support 16 bit color.

Should perhaps be noted that this is 16-bit 'per-channel' and not 16-bit total color space. I can't say I've ever been hampered by this myself but then again I'm probably as far away from a professional photographer/retoucher/etc as you can be and of course having 65536 (I assume?) possible levels beats having only 256 in terms of flexibility and precision.

As for the Photoshop/Gimp gui thing, apart from single window mode I've always thought they were extremely similar although obviously not matching 1:1, I tried single window mode in the current Gimp dev version and I found that I prefer the floating window mode, YMMV but either way it's good that both preferences are supported from now on.

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