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The problem with this crap is the same problem with Unity and wobbly windows or MSFT and adding all that stupid "shrink/grow" morphing crap on their UIs and that is for the vast majority they just want to do a task as quickly and easily as possible and all this crud does is slow you down!
You can tell the designers of all this extra fluffy crud think their stuff is so wonderful yet you talk to the users and they'll find it irritating, even if they don't know what it is exactly that is irritating them. Take clippy, I don't know of a single person that was actually helped by that stupid thing but i know a LOT of people that got the brakes put on what they were doing by el stupido popping up at the wrong time and breaking flow. Or all the UI effects, i don't know how many times people have complimented me when i'm done working on their PCs "I don't know what you did but its so fast now!" when in reality all I did was turn off all the stupid effects they were wasting time waiting to finish.
So any developers reading this...just stop okay? We don't want to be entertained by your stupid program, we are NOT gonna find it "fun" because that is what we have games for, okay? We just want to do our task as cleanly and quickly as possible with as little hassle as possible and I have yet to see any of this junk that keeps getting added everywhere do anything but slow everyone down.
Yeah, dream on. For a while now it's quite certain we're long past Ballmer's developers x 3 point in time (regardlessof his state of mind
it really was a fairly good dev. period), and you can't be surprised to see almost all UIs targeting people who don't really do tasks, and if they do, their importance is hardly so high not to appreciate the "beauty" and "usability" of the wobbly magic of the new generation of useless and dysfunctional UIs.
You, sir, are spot on!
An interface should be pretty enough to not be noticed as ugly, but also simple enough to not be noticed either. In fact, the aim of an interface designer, much like the aim of a security admin, should be to have his/her work being noticed as little as possible.
I love it when my users' bug reports, comment, feature requests are about functionality and content, not about the interface itself; this means I've succeeded in my UI design.
On another note: "fun" is totally subjective, and this he uses as a base for his whole argument. Fail.
This.
Proper UI design takes the memory of the user into serious consideration.
Oh, he worked for Spotify, btw? Not really a well designed application anyone. Not on my Windows 7 box at least. As bad as iTunes and Safari.
/rant
That's not really the same thing, though. I agree that fluff for the sake of fluff is a waste, but feedback on actions is not fluff. And animations, if quick and to the point, are a good method for giving feedback: They are fairly ignorable, while also hard to misunderstand. And if those few hundred ms of animation (that does not keep you from immediately using another window) slows you down, well...
Edited 2012-04-23 09:50 UTC





Member since:
2012-02-15
This again?
http://homepage.mac.com/bradster/iarchitect/realcd.htm
http://homepage.mac.com/bradster/iarchitect/phone.htm
http://homepage.mac.com/bradster/iarchitect/qtime.htm
Nope, this hasn't suddenly become a better idea in the last 15 years. A computer is still not anything but a computer. While Microsoft is applying Metro inconsistently and poorly (in Windows 8), they at least got one thing right: don't try to make GUIs look like physical things. It's absolutely a dead end, and it's pitiful how Apple is embracing these ideas, as they have otherwise been holding the "consistent UI" flag fairly high for a long time (exceptions like Quicktime notwithstanding)