Linked by Thom Holwerda on Sat 21st Apr 2012 19:25 UTC
Thread beginning with comment 515282
To view parent comment, click here.
To read all comments associated with this story, please click here.
To view parent comment, click here.
To read all comments associated with this story, please click here.
Features
Linked by David Adams on 05/16/13 4:23 UTC
Linked by Thom Holwerda on 05/11/13 21:41 UTC
Linked by Thom Holwerda on 05/08/13 14:22 UTC
Linked by Thom Holwerda on 05/02/13 15:28 UTC
Linked by Thom Holwerda on 04/29/13 21:06 UTC
Linked by Thom Holwerda on 04/24/13 22:24 UTC
Linked by Thom Holwerda on 04/18/13 11:21 UTC
Linked by Thom Holwerda on 04/16/13 9:29 UTC
Linked by Thom Holwerda on 04/15/13 22:44 UTC
Linked by Thom Holwerda on 04/14/13 18:22 UTC, submitted by MOS6510
More Features »
Sponsored Links



Member since:
2009-02-28
Yes, I am well aware how Microsoft plays the game. I am an OpenGL coder, amongst other things, and I remember when Microsoft purposely crippled their own OpenGL implementation so they could redirect people to their recently acquired Direct3D as an alternative. It took SGI and John Carmack (from Id software, makers of Wolfensteiin, Quake, Doom, etc.) to show OpenGL was fine on Windows platform.
Sadly, too many people have an over-reliance on the Windows platform because of the "drone" mentality, they think "everybody" uses it and so they must use it. This probably comes from the stance that the computer is just a "boring white box" and so they blindly accept the status quo. OTOH, there are the more creative/brave/logical people who realise that the Windows platform is not the be-all-end-all and embrace other platforms because of what they offer (e.g. MacOSX, Linux, OpenSolaris/OpenIndiana, OpenBSD ...).