Linked by Thom Holwerda on Thu 26th Apr 2012 18:23 UTC, submitted by Radio
Games "I am still struck by just how interested Valve is in Linux as a platform; it is certainly beyond my original expectations. This Linux work just is not some half-assed attempt by them to make it look like they are a Linux-friendly organization. Gabe's vision to support, embrace, and promote Linux are amazing, assuming they execute, which looks to be very high probability at this point." Nice scoop from Phoronix. Seems to all tie in quite well with the prospect of a Steambox running Linux.
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shmerl
Member since:
2010-06-08

DX11 isn't used by most game developers. They use DX9.

Reply Parent Score: 2

boldingd Member since:
2009-02-19

DX11 isn't used by most game developers. They use DX9.


Not really. There exists a lot of DX9 code that people still use, but you're starting to see a lot of new titles use DX11. There are a lot of graphical effects that are becoming common -- that are commonly used on consoles, that people expect to see on the PC versions of those titles -- that you just can't get in DX9.

There's going to be a huge, visible difference between a DX10 (-like) game running on an XBox 360 (or a GL3.2-like game running on a PS3) and a GL2.1 game running on a Steam box. And there's going to be a performance hit if don't have access to geometry shading.

Reply Parent Score: 3

Kivada Member since:
2010-07-07

Most Windows games these days are console ports so the best the consoles can do is DirectX9.0c/OpenGL2.1 that and the fact of the matter is that there isn't all that big an improvement in what you can do graphics quality wise in DX10/OGL3, the big improvement over DX9.0c/OGL2.1 is tessellation which came out with DX11/OGL4. Thus it didn't make sense for game companies to move forward with requiring newer features as they'd have to lose compatibility with the consoles and if using DirectX Windows XP.

Reply Parent Score: 2