Linked by Thom Holwerda on Thu 26th Apr 2012 18:23 UTC, submitted by Radio
Games "I am still struck by just how interested Valve is in Linux as a platform; it is certainly beyond my original expectations. This Linux work just is not some half-assed attempt by them to make it look like they are a Linux-friendly organization. Gabe's vision to support, embrace, and promote Linux are amazing, assuming they execute, which looks to be very high probability at this point." Nice scoop from Phoronix. Seems to all tie in quite well with the prospect of a Steambox running Linux.
Thread beginning with comment 515852
To view parent comment, click here.
To read all comments associated with this story, please click here.
Kivada
Member since:
2010-07-07

Well if the Kickstarters and Humble Bundles are indication the Linux gaming market is alive and well and is starving for content, in the last year there have been tons of games being announced for Linux, one just needs to check out http://www.ubuntuvibes.com/ to see the ever growing list that now includes titles form Square Enix and Ubisoft.

That and allot of Gamers on Linux are dual booting Windows. As well as the vast majority of Linux users on any distribution have been using the blob drivers forever just as the Windows users have to install the Windows drivers to make their GPUs work. Nobody uses the VESA driver on any OS by choice.

The argument behind Ubuntu is that it may not contribute allot of code to other projects, but it has done more to bring in new non ubbergeek users then any other distro ever has, this massive influx of normal users are actually really likely to want to game compared to your typical Slackware or Gentoo user. Companies also want to support as stable a platform as possible, so just shipping a .deb is allot less support effort, even less so if you let some company like Gamolith or Desura do the packaging for you.

As for driver devs, yeah, Intel is providing the lion's share of the OpenGL compliance code, the reason is simple, they have by far and away the largest team of open source GPU driver devs. AMD's team is much smaller, around 10 people at most, they would do well to hire the students that have been contributing allot of code as well as bring back or replace the few that either got laid off due to budget constraints a while back or got moved to other projects at AMD.

The Nouveau team is also very small, but they focus almost exclusively on making whatever state trackers are made ready by Intel or AMD work via reverse engineering the Nvidia drivers, it's why they seem to work so fast, it's because they aren't saddled down with all of the having to build all of the underpinnings first.

What will be good for everyone is if/when Intel finally moves to Gallium3D for their driver codebase, my only conclusion as to why they don't is that corporate thinks it'd be helping AMD and Nvidia to work on the Gallium3D stack directly.

Reply Parent Score: 5