Linked by Thom Holwerda on Thu 3rd May 2012 22:36 UTC
Graphics, User Interfaces It's here: the GIMP 2.8. Its biggest feature is something that many, many people have been requesting for as long as I can remember: single-window mode. No longer do you have to fiddle with a gazillion palette and dialog windows (unless you choose to do so, of course). Great work by the team.
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RE[2]: Comment
by pandronic on Fri 4th May 2012 12:45 UTC in reply to "RE: Comment"
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Well on 01/25/2011, 20 days from the launch on the Mac App store, it already grossed $1 million dollars. That was in a time when the Mac App Store was still in its infancy.

Also at the end of 2011 it was proclaimed Mac App of the year:

Pixelmator is Mac Only, GIMP is cross-platform. Pixelmator costs $29.99, GIMP is free. Pixelmator is a couple of years old, GIMP is older than time. So, considering all this, I think Pixelmator is doing way better than GIMP, with a huge fanbase, that has almost only positive things to say about it. Sure, it still lacks some more advanced features, you may not agree with some design decisions here and there, but overall it's a solid well-rounded application

If you have access to a Mac you can try it out and you'll see why it has all this success. It has lots of features and maybe the GIMP has even more, but the amount of interface polish is really incredible, making working with it a pleasure.

That's because from day one, Pixelmator was a two man project: a programmer and a designer/artist and now, even though they are a larger team, they haven't lost their design roots. Just answer me this: who's better suited to make interfaces for designers? Programmers or designers?

Speculating here, but I'm almost sure that if you consider current installed base:
Pixelmator ($29.99) > GIMP on Mac
Paint.NET (less features) > GIMP on Windows

Reply Parent Score: 3

RE[3]: Comment
by Neolander on Fri 4th May 2012 16:46 in reply to "RE[2]: Comment"
Neolander Member since:

A crucial advantage of Pixelmator over GIMP is that it uses Cocoa. Apple made it so hard to port multiplatform software to OSX that GIMP is likely to suck forever there, unless someone pushes a fork with a Cocoa interface, like Seashore but less simplistic.

OSX's implementation of X11 is so broken and inconsistent with the rest of the OS that it's not even funny.

Reply Parent Score: 2

RE[4]: Comment
by pandronic on Fri 4th May 2012 18:52 in reply to "RE[3]: Comment"
pandronic Member since:

I know, and I don't condone Apple's ways, in fact I recently sold my Mac out of sheer frustration, but that's another story. And actually I don't know how bad GIMP looks on Mac OS, since I haven't even tried it on that platform.

In my mind I was comparing Pixelmator's quality to the quality of native GIMP on Linux. I should've been more specific. Otherwise it wouldn't be a fair comparison at all.

What I was comparing just to prove a point was the install base. Maybe I could compare Pixelmator users vs Linux GIMP users who actually use the product (and not just have it installed by default). Somehow I get the feeling that Pixelmator would still win, even though it's younger, costs money and Mac users also have the option to buy or pirate PS. Unfortunately there's no way to know for sure.

Edited 2012-05-04 18:53 UTC

Reply Parent Score: 2