Linked by Thom Holwerda on Thu 24th May 2012 23:07 UTC
Apple "Today, we've been informed that Apple has removed Airfoil Speakers Touch from the iOS App Store. We first heard from Apple about this decision two days ago, and we've been discussing the pending removal with them since then. However, we still do not yet have a clear answer on why Apple has chosen to remove Airfoil Speakers Touch. Needless to say, we're quite disappointed with their decision, and we're working hard to once again make the application available for you, our users. As far as we can tell, Airfoil Speakers Touch is in full compliance with Apple's posted rules and developer agreements. We've already filed an appeal with Apple's App Review Board, and we're awaiting further information. Unfortunately, Apple has full control of application distribution on iOS, leaving us with no other recourse here." Alternative headline: 'iOS 6 to greatly expand AirPlay functionality'.
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RE: Comment by Radio
by pandronic on Fri 25th May 2012 06:48 UTC in reply to "Comment by Radio"
pandronic
Member since:
2006-05-18

From the App Store Review Guidelines:

This is a living document, and new apps presenting new questions may result in new rules at any time. Perhaps your app will trigger this.


So, in other words ... waste a year developing an app and if we're feeling generous, maybe, we'll be ok with it.

iOS developers must be either stupid or too greedy to care. Why would you develop for these people's platform?

Reply Parent Score: 5

RE[2]: Comment by Radio
by sithlord2 on Fri 25th May 2012 07:09 in reply to "RE: Comment by Radio"
sithlord2 Member since:
2009-04-02


iOS developers must be either stupid or too greedy to care. Why would you develop for these people's platform?


Because market share matters.... If you want to earn an income with mobile development, you develop for the ones with the biggest market share, this is not stupid nor greedy, it's just common sense( by the developer I mean, not Apple ofc).

Problem is, that the app distribution channels of the other big players, are just as crippled...

Reply Parent Score: 1

RE[3]: Comment by Radio
by pandronic on Fri 25th May 2012 07:23 in reply to "RE[2]: Comment by Radio"
pandronic Member since:
2006-05-18

Sure, but I mean, is it worth the risk? Maybe you quit your job and go full time and then Apple decides to kill your app just because. What do you do then? Start over with another app? What do you do in the mean time for a living?

I don't have a problem with the fact that they impose some rules - after all, it's their app store, but if you want to make a living out of it, as a developer, you need to have some certainties. You can't be certain that your app will sell, that's for sure, but at least you should be able to trust the authority behind it all.

Reply Parent Score: 3

RE[3]: Comment by Radio
by No it isnt on Fri 25th May 2012 08:03 in reply to "RE[2]: Comment by Radio"
No it isnt Member since:
2005-11-14

Is it? Developing an app that has to compete with a huge number of other apps (for a greater number of customers), or developing a stand-out app on a platform in a dire need of quality apps (WP7, Android)? I'm not sure going for market share alone is such a great idea. At any rate, the average income for iOS app developers indicate it's not worth your time.

Reply Parent Score: 3

RE[3]: Comment by Radio
by SojoPhoto on Fri 25th May 2012 12:25 in reply to "RE[2]: Comment by Radio"
SojoPhoto Member since:
2011-12-08

You do know that Android has the most market share don't you??? If not, it is a quick Google search to find out that android has 49% of the market internationally.

so if someone is developing for the masses, they would choose Android.

Reply Parent Score: 2