Linked by Thom Holwerda on Thu 24th May 2012 23:07 UTC
Apple "Today, we've been informed that Apple has removed Airfoil Speakers Touch from the iOS App Store. We first heard from Apple about this decision two days ago, and we've been discussing the pending removal with them since then. However, we still do not yet have a clear answer on why Apple has chosen to remove Airfoil Speakers Touch. Needless to say, we're quite disappointed with their decision, and we're working hard to once again make the application available for you, our users. As far as we can tell, Airfoil Speakers Touch is in full compliance with Apple's posted rules and developer agreements. We've already filed an appeal with Apple's App Review Board, and we're awaiting further information. Unfortunately, Apple has full control of application distribution on iOS, leaving us with no other recourse here." Alternative headline: 'iOS 6 to greatly expand AirPlay functionality'.
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RE[3]: Comment by Radio
by No it isnt on Fri 25th May 2012 08:03 UTC in reply to "RE[2]: Comment by Radio"
No it isnt
Member since:

Is it? Developing an app that has to compete with a huge number of other apps (for a greater number of customers), or developing a stand-out app on a platform in a dire need of quality apps (WP7, Android)? I'm not sure going for market share alone is such a great idea. At any rate, the average income for iOS app developers indicate it's not worth your time.

Reply Parent Score: 3

RE[4]: Comment by Radio
by sithlord2 on Fri 25th May 2012 20:54 in reply to "RE[3]: Comment by Radio"
sithlord2 Member since:

it's a chicken and egg situation really... popular platforms attract more developers, but most people won't build commercial software for a platform that doesn't have a decent marketshare.

Reply Parent Score: 2