Linked by Thom Holwerda on Fri 25th May 2012 14:55 UTC
General Unix James Hague: "But all the little bits of complexity, all those cases where indecision caused one option that probably wasn't even needed in the first place to be replaced by two options, all those bad choices that were never remedied for fear of someone somewhere having to change a line of code... They slowly accreted until it all got out of control, and we got comfortable with systems that were impossible to understand." Counterpoint by John Cook: "Some of the growth in complexity is understandable. It's a lot easier to maintain an orthogonal design when your software isn't being used. Software that gets used becomes less orthogonal and develops diagonal shortcuts." If there's ever been a system in dire need of a complete redesign, it's UNIX and its derivatives. A mess doesn't even begin to describe it (for those already frantically reaching for the comment button, note that this applies to other systems as well).
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RE[3]: Levels of design
by zima on Tue 29th May 2012 02:19 UTC in reply to "RE[2]: Levels of design"
zima
Member since:
2005-07-06

Don't keep your hopes up, too much... http://en.wikipedia.org/wiki/Wirth's_law

(and when you think about it, Flash was relatively light a decade+ ago - but then, it was also used primarily for its originally intended function of vector animations, not video streaming with overlays)

Edited 2012-05-29 02:20 UTC

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