Linked by Thom Holwerda on Wed 6th Jun 2012 21:19 UTC
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RE[2]: No use for a 3d textured map on a phone
by zima on Fri 8th Jun 2012 00:07
in reply to "RE: No use for a 3d textured map on a phone"
RE[3]: No use for a 3d textured map on a phone
by Neolander on Fri 8th Jun 2012 12:13
in reply to "RE[2]: No use for a 3d textured map on a phone"
I'm not sure that looking around would be very practical for a maps app. I don't know how others use those, but myself I mainly need it while walking, sitting in a bus/train, or cycling, and in those situations waving my arm across wide angles definitely wouldn't be a satisfactory option.
Maybe they could try something based on screen tilting, kind of like that gimmicky animation of the stock photo gallery app on Android, but on shiny LCD screens things can quickly become unreadable when you try that on a sunny day...
Edited 2012-06-08 12:18 UTC





Member since:
2010-03-08
The worst is that standard multi-touch controls do not properly handle 3D rotations. They only deal well with zooming and rotations along an axis that is perpendicular to the screen.
So either this feature will be relatively useless, as users cannot really benefit from the extra depth, or software engineers will try to use nonstandard gestures (e.g. three-finger swipes) to handle 3D rotations and it might turn out to be a usability disaster instead ("Oh, great, I don't know how I did that, now how can I go back to a top view ?")
I'm not optimistic.
Edited 2012-06-07 14:21 UTC