Linked by Thom Holwerda on Thu 7th Jun 2012 16:40 UTC
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The fact that compat libs exist, the fact that you need to actively canvas your userbase to make sure you're covering their devices (and even then, you're not hitting 100% coverage) is an annoyance.
That being the case, I can only imagine how Windows devs feel. I mean, with all those PCs out there running different versions of Windows, with different screen resolutions, and all kinds of different hardware configurations, it's a wonder how developers manage.
Mobile development and Windows development are different beasts.
Mobile devs are likely small time or even first time developers looking to get their app on the app store for 99 cents. This is an entirely different breed of developer. Likely a hobbyist.
Windows devs can afford the larger budgets, afford to spend more time dealing with such issues.
Other platforms namely iOS and Windows Phone simply don't deal with these issues. Only 7% of Android users even HAVE ICS, so a lot of the aforementioned improvements aren't even available to any app developer wishing to address a broad target audience.





Member since:
2005-11-29
There are literally 10 articles stating the opposite, for every one article supporting your position.
Android development is mildly frustrating.
Edit:
Reading that article, he takes a lot of my points, and tries to spin them in a positive light. Things like "get a device" the emulator was terrible, is exactly what I was saying.
The fact that compat libs exist, the fact that you need to actively canvas your userbase to make sure you're covering their devices (and even then, you're not hitting 100% coverage) is an annoyance.
Edited 2012-06-07 19:54 UTC