Linked by Thom Holwerda on Thu 7th Jun 2012 16:40 UTC
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RE[5]: Some problems with Android and SDK
by Modafinil on Thu 7th Jun 2012 20:46
in reply to "RE[4]: Some problems with Android and SDK"
So the question should be, what are these 2 doing that companies like Korg can't? Do they run a specific audio engine (like the second link states, even if it is still unreleased), or is it something else? I read an interview with a Korg exec last year where he said Android was (at the time) a non-option for them cos they couldn't get past the latency issues.
I can't remember the name of the piano app I tried (it was free and available on both ICS and iOS), but it wasn't as good as the one you linked on Android, but was smooth on iOS. Whether that's an issue with the program or the platform, I don't know. I just told it like I played it.
I can't remember the name of the piano app I tried (it was free and available on both ICS and iOS), but it wasn't as good as the one you linked on Android, but was smooth on iOS. Whether that's an issue with the program or the platform, I don't know. I just told it like I played it.
I personally think that Image-Line are developing this low latency audio engine not just for their own products but to licence to other app developers.
Though I have to say Caustic seems to have very low latency compared to other Android audio apps.
https://play.google.com/store/apps/details?id=com.singlecellsoftware...




Member since:
2008-06-03
Erm. No.
https://www.youtube.com/watch?v=55r6IaARsJw
edit: and this http://www.image-line.com/documents/android.html
So the question should be, what are these 2 doing that companies like Korg can't? Do they run a specific audio engine (like the second link states, even if it is still unreleased), or is it something else? I read an interview with a Korg exec last year where he said Android was (at the time) a non-option for them cos they couldn't get past the latency issues.
I can't remember the name of the piano app I tried (it was free and available on both ICS and iOS), but it wasn't as good as the one you linked on Android, but was smooth on iOS (ipad). Whether that's an issue with the program or the platform, I don't know. I just told it like I played it.
Edited 2012-06-07 20:40 UTC