Linked by Eisel Mazard on Thu 14th Jun 2012 22:01 UTC
Thread beginning with comment 522097
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RE: What is the problem?
by Soulbender on Fri 15th Jun 2012 02:14
in reply to "What is the problem?"
Or, is it because these languages are very difficult/different to describe in binary?
Describe in binary?
even if it just makes the system "feel" a tiny bit slower, then it makes sense to drop the language.
So we should drop all natural languages from computing then? Don't be silly, the impact on users not using those languages would be negligible.
[q]After all, if there is one thing us comic book loving gamers love more than, well, comic books, it is performance.[q/]
There's a reason no-one takes comic book loving gamers seriously, especially when it comes to computing.
RE[2]: What is the problem?
by jburnett on Fri 15th Jun 2012 02:38
in reply to "RE: What is the problem?"
"Or, is it because these languages are very difficult/different to describe in binary?
Describe in binary? "
Computers only deal with binary. Everything else is an abstraction. Some things lend themselves to binary representation. Take the Latin alphabet for example. It has 26 letters (52 with upper/lower) and 10 digits. It can be described with a binary string of 6 bits, 7 if you want all the extra punctuation, 8 if you want all the symbols.
Alternatively, Chinese has a much larger alphabet, but as far as I know the characters are always rendered the same. So character no. 77 will always be rendered the same way.
The article said that in some of these other languages things cannot be described as easily. It implied that the way to render one character was based on the other characters around it.
Personally, I find this concept fascinating. I had never considered that the way I visually represent a sound/concept might be influenced by other concepts/sounds around it. Human creativity never ceases to amaze me.
That does not mean it would be easy to map such a system to an array of characters. This may not be the problem. Thus why my comment was titled "what is the problem?"
However, it does play into the next point.
"even if it just makes the system "feel" a tiny bit slower, then it makes sense to drop the language.
So we should drop all natural languages from computing then? Don't be silly, the impact on users not using those languages would be negligible. "
No, don't drop them from computing, just from the primary font rendering system. In computer graphics, negligible adds up quickly. You have to do a lot of calculations in a very small amount of time. Delay is perceived as slow or unresponsive. Even something as quick as a check to see which font rendering system to use can be expensive when done a lot.
"After all, if there is one thing us comic book loving gamers love more than, well, comic books, it is performance.
There's a reason no-one takes comic book loving gamers seriously, especially when it comes to computing. "
Haha, if this was true, then this article would be talking about the great new font rendering system that handles some even more creative language. Instead, a large segment of the computer industry is driven by video games.





Member since:
2012-03-29
Companies would support more languages if there was a profit in doing so. Therefore, either there is little to no demand or the cost to supply the demand is too high. If there are millions of customers who would like to have the service, it must be that the service is too expensive to deliver. Is this the case? Is it just that it costs too much engineer time to make a profit?
Or, is it because these languages are very difficult/different to describe in binary? A fraction of a millisecond can make all the difference for something as fundamental (and repeatedly called) as the font renderer. If adding support for difficult languages means degrading the performance, even if it just makes the system "feel" a tiny bit slower, then it makes sense to drop the language. After all, if there is one thing us comic book loving gamers love more than, well, comic books, it is performance.