Linked by Thom Holwerda on Fri 15th Jun 2012 08:04 UTC
Graphics, User Interfaces It's just a tiny example, but it illustrates a far bigger problem. Adam Becker: "So what's the problem? It's that this innocuous little guy is now being used for all sorts of disparate purposes, and every time it's used for another action, it loses more and more of its meaning." This is what happens when consistency is thrown out the door, and developers get little to no guidance from operating systems' parent companies. Mobile applications and the web are a UX free-for-all, and as a result, established iconography and concepts are used out of context and in wildly varying ways. Just because you can code a mobile application doesn't mean you know anything about user interface design - this lack of guidance is where both Apple and Google have failed miserably.
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It wasn't always like this
by Morgan on Fri 15th Jun 2012 08:37 UTC
Morgan
Member since:
2005-06-29

This topic brings to mind BeOS and its overall UI consistency. There were a few areas that still needed polish; it was still very much a work in progress when the company folded. But it was perhaps the most consistent and intuitive interface I've used over the years.

Reply Score: 6

RE: It wasn't always like this
by zima on Tue 19th Jun 2012 13:30 in reply to "It wasn't always like this"
zima Member since:
2005-07-06

To be fair, that's largely because it didn't do that much - and the apps really fitting into its UI concepts (like one IM client basically using folder view of "files" for contacts) were rather simple. Applets, almost.

But yeah, there is something about it being just... charming.
(it certainly brightened one indy film, where protagonist's computer was running BeOS instead of the more typical "Movie OS" or Win/Mac; too bad I can't recall the title)

Reply Parent Score: 2