Linked by Thom Holwerda on Thu 14th Jun 2012 23:16 UTC
Windows Paul Thurrot and Rafael Rivera have some good shots of the new theme for classic applications in windows 8. Looking pretty good - too bad Microsoft didn't come up with a new icon set as well. Still, white window borders with a white taskbar and these new widgets and flat appearance... Nice.
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RE: Comment by marcp
by sorpigal on Fri 15th Jun 2012 13:25 UTC in reply to "Comment by marcp"
sorpigal
Member since:
2005-11-02

Flat themes went out of style in the early 90s. It's better UX to have 3D, as we discovered then.

Reply Parent Score: 3

RE[2]: Comment by marcp
by phoudoin on Fri 15th Jun 2012 14:51 in reply to "RE: Comment by marcp"
phoudoin Member since:
2006-06-09

That was true until user input get physicial intuitive feedback recently.
Haptic feedback when clicking on a touch screen area is better than simulate a fake 3D "press" move which can seems real only visually, if any.

The vibration is actual, which make a better feedback mecanism, lowering the 3D UI interest beside showing 3D objects...

Reply Parent Score: 2

RE[3]: Comment by marcp
by sorpigal on Fri 15th Jun 2012 14:54 in reply to "RE[2]: Comment by marcp"
sorpigal Member since:
2005-11-02

Funny, I don't get haptic feedback from my mouse (and I don't expect I will soon, either). Why is it, again, that a PC OS mainly used in non-touch scenarios is adopting this as the new default?

Reply Parent Score: 3

RE[3]: Comment by marcp
by WereCatf on Fri 15th Jun 2012 15:24 in reply to "RE[2]: Comment by marcp"
WereCatf Member since:
2006-02-15

That was true until user input get physicial intuitive feedback recently.
Haptic feedback when clicking on a touch screen area is better than simulate a fake 3D "press" move which can seems real only visually, if any.


That haptic feedback works only *after* you've pressed on something. It does not provide any sort of cue of interactivity *before* you've interacted with the element, ergo you're comparing apples and oranges.

Reply Parent Score: 2

RE[2]: Comment by marcp
by marcp on Fri 15th Jun 2012 15:19 in reply to "RE: Comment by marcp"
marcp Member since:
2007-11-23

Actually, quite opposite was the case. First UIs tried to MIMIC 3D WORLD, and that's why we have a DESKTOP, FOLDERS, NOTES, CALENDAR, etc. It was then flat only because technology didn't allow it to be 3D. Then - when the appropiate technologies came in place - it was finally possible to create 3D-like looking UIs.
But now Microsoft - thankfully - getting the whole UI thing. UI is not a physical desk, etc. It ought to be flat.

Reply Parent Score: 2

RE[3]: Comment by marcp
by sorpigal on Fri 15th Jun 2012 16:47 in reply to "RE[2]: Comment by marcp"
sorpigal Member since:
2005-11-02

You're looking at it backwards. There's the metaphor, which came first, then the 3D bevel, which came much later. The metaphor no longer of any use, as far as I can see, but the 3D bevel still improves UX as much today as it did two decades ago. It's a simple visual indicator of differentness and it works quite, quite well.

I'm all for getting rid of the metaphor, but that doesn't mean the appearance of depth is useless. These things are not intrinsically related.

Edited 2012-06-15 16:48 UTC

Reply Parent Score: 2