Linked by Thom Holwerda on Fri 15th Jun 2012 08:04 UTC
Graphics, User Interfaces It's just a tiny example, but it illustrates a far bigger problem. Adam Becker: "So what's the problem? It's that this innocuous little guy is now being used for all sorts of disparate purposes, and every time it's used for another action, it loses more and more of its meaning." This is what happens when consistency is thrown out the door, and developers get little to no guidance from operating systems' parent companies. Mobile applications and the web are a UX free-for-all, and as a result, established iconography and concepts are used out of context and in wildly varying ways. Just because you can code a mobile application doesn't mean you know anything about user interface design - this lack of guidance is where both Apple and Google have failed miserably.
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RE: Comment by MOS6510
by zima on Mon 18th Jun 2012 10:18 UTC in reply to "Comment by MOS6510"
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In the days of the Amiga every program looked different and that didn't bother anyone.

I don't know, Amiga didn't really pick up steam with ~desktop usage; not the way some other more or less contemporary platforms did... (and where is Amiga now? ;p )

And WTH was it with people custom-texturing the AmigaOS UI (one quickly found example but it was typically a lot worse plus not only window backgrounds, also chrome), then showing it off as if it was nicer that way?

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RE[2]: Comment by MOS6510
by MOS6510 on Mon 18th Jun 2012 10:24 in reply to "RE: Comment by MOS6510"
MOS6510 Member since:

The Amiga is in my attic of course!

It was hard to customize the appearance of AmigaOS, even harder to make it look good/better.

I used MUI, which made everything look better. Although I didn't mind the default look. It was a very clean.

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