Linked by Thom Holwerda on Mon 18th Jun 2012 12:19 UTC
Graphics, User Interfaces It's been one of my major pet peeves on both Android and iOS: the total and utter lack of consistency. Applications - whether first party or third party - all seem to live on islands, doing their own thing, making their own design choices regarding basic UI interactions, developing their own non-standard buttons and controls. Consistency died five years ago, and nobody seems to care but me.
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RE[2]: Comment by anevilyak
by zima on Mon 18th Jun 2012 16:46 UTC in reply to "RE: Comment by anevilyak"
zima
Member since:
2005-07-06

But Amiga CDTV and CD32 don't really boot into anything if there's no media, IIRC (only one buddy with CDTV, one with CD32, everybody else had 600, and it's been some time). They just display an intro of sorts, encouraging you to put the CD in (kinda like all the other Amigas & their floppy animation)

Yeah, they can play audio CDs, but I imagine that NEC TurboGrafx-CD (1988) also does that - and anyway, PS1 added nice audio visualisations ;) (then there's still that memory card manager)

Reply Parent Score: 2

RE[3]: Comment by anevilyak
by MOS6510 on Mon 18th Jun 2012 17:08 in reply to "RE[2]: Comment by anevilyak"
MOS6510 Member since:
2011-05-12

I think you can hold both mouse buttons down to enter some kind of boot menu on the CD32, but I don't think the CDTV can do this too.

Reply Parent Score: 2

RE[4]: Comment by anevilyak
by zima on Mon 18th Jun 2012 17:29 in reply to "RE[3]: Comment by anevilyak"
zima Member since:
2005-07-06

But, see, CD32 didn't include a mouse in the retail package ;) (a boot menu to what?)

BTW, all this talk reminded me about one game (most likely also with floppy release at least for 1200, like virtually all CD32 games), a platformer in which a player-controlled dog is tasked with saving his sleepwalking boy master - does it ring a bell WRT its title? (you are into retro after all...)

Reply Parent Score: 2

RE[3]: Comment by anevilyak
by bert64 on Mon 18th Jun 2012 21:13 in reply to "RE[2]: Comment by anevilyak"
bert64 Member since:
2007-04-23

You can hold down the first and second (red and blue?) buttons on the controller to simulate the two mouse buttons.

You could also enter an interface which let you manage the in built battery backed memory (all 1kb of it) that was used for storing save game information...

Reply Parent Score: 2