Linked by Thom Holwerda on Mon 18th Jun 2012 12:19 UTC
Graphics, User Interfaces It's been one of my major pet peeves on both Android and iOS: the total and utter lack of consistency. Applications - whether first party or third party - all seem to live on islands, doing their own thing, making their own design choices regarding basic UI interactions, developing their own non-standard buttons and controls. Consistency died five years ago, and nobody seems to care but me.
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RE[3]: The Real World
by zima on Tue 19th Jun 2012 13:19 UTC in reply to "RE[2]: The Real World"
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My point was that real world UI can be very different for similar actions. Cupboard doors and car doors are very different from UI standpoint, yet they essentially do the same thing - open a door. [...] There are doors of all sizes on all kinds of things, and they many of them can behave very differently. We don't expect everything in the real world to behave the same way, that would be ridiculous

We do expect everything in the real world to behave the same way. All kinds of doors are very similar from UI standpoint, behave very alike. Real world UI is very similar for similar actions. There is very high consistency between many things we interact with on a daily basis.

BTW, we describe the rules and similarities in which physical objects work in real world under the physics umbrella term... (and while "common sense" physics is flawed, as evidenced for example by many silly ideas before Newtonian mechanics came along, it is close enough)

OTOH, computer displays don't have such limitations, and it often shows. Come on, look at the currently-trademark interactions on capacitive touchscreens, that of swiping things while barely exerting any pressure by your finger, enlarging them with two-finger-gesture, or grabbing and moving objects causing them to become "transparent" without much concern for any ~barriers in their path - virtually nothing works like that in the real world (yet of course we embraced those, we like them; but many other - not really)

Edited 2012-06-19 13:21 UTC

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