Linked by Thom Holwerda on Mon 18th Jun 2012 12:19 UTC
Graphics, User Interfaces It's been one of my major pet peeves on both Android and iOS: the total and utter lack of consistency. Applications - whether first party or third party - all seem to live on islands, doing their own thing, making their own design choices regarding basic UI interactions, developing their own non-standard buttons and controls. Consistency died five years ago, and nobody seems to care but me.
Thread beginning with comment 522980
To read all comments associated with this story, please click here.
Comment by Shane
by Shane on Wed 20th Jun 2012 02:14 UTC
Shane
Member since:
2005-07-06

The release of the iPhone, and more specifically of the App Store, changed user interface design practically overnight. A lot of people focus on the shift to finger input as the biggest change the iPhone caused in UI design, but in reality, the move from thin stylus to fat stylus (the finger) isn't that big a shift at all. No, for me, the biggest change in UI design caused by the iPhone, and later Android, is that 'consistency' lost its status as one of the main pillars of proper UI design.

Thom, the shift was not from stylus to finger. It was from pointer to multitouch. Instead of dragging on a scroll bar with a stylus, you just flick the content up or down. This directness in interaction makes a huge difference. It seems obvious now, but no one was doing it at the time.

Also, consistency is not just about how widgets look. Apps are more immersive than ever before. While people used to talk about interface, they now talk about interaction. What used to be merely UI is now UX. Old school UI, like you said, is just that - old school. UI by itself is not enough.

You are focusing on the half empty glass. I see an overflowing glass. Developers have never before put so much emphasis on UX as they are do now. People are experimenting with the new media. And there's a lot of them. Think about it. We used to have a keyboard and a pointer. We now have gestures on a 2D plane (multitouch), gestures in 3D (kinect, accelerometers, gyroscopes), voice assistants (siri), locality (GPS, NFC). Sure, access to all this is new, and people will make mistakes. But believe me, developers have never been more acutely aware of interaction design than now. That's what I'm seeing in the trenches.

Reply Score: 3