Linked by Thom Holwerda on Wed 20th Jun 2012 18:38 UTC
Windows So, Windows Phone 7.5. I love it - warts and all. It has its issues, but it's so distinctive and fun it's pretty hard to not like it. So, for me, those three other people, and that cow, Microsoft today announced Windows Phone 8. It brings lots of cool new features, is built upon the Windows NT kernel and shares much of its lower levels with Windows 8, and oh, not a single current Windows Phone 7 device will be upgraded to it.
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RE: Mixed feelings
by vivainio on Wed 20th Jun 2012 19:40 UTC in reply to "Mixed feelings"
vivainio
Member since:
2008-12-26

Only game devs will go over to directx; most apps will still be C# + XAML.

Reply Parent Score: 3

RE[2]: Mixed feelings
by sukru on Wed 20th Jun 2012 20:04 in reply to "RE: Mixed feelings"
sukru Member since:
2006-11-19

Yes, this might be the more common scenario.

So now, you can develop in C++/DirectX and publish on Windows 7, Windows 8, Xbox 360, and WP8.

Or develop using C#/XNA and publish on Windows 7 (though no market), Xbox Indie Games, WP7, and WP8.

And for C++, you can probably port to OpenGL for PS3, Mac, iOS, and Android support as well.

So it makes more sense to code in C++ to target the maximum number of platforms.

Reply Parent Score: 5

RE[3]: Mixed feelings
by ze_jerkface on Fri 22nd Jun 2012 12:58 in reply to "RE[2]: Mixed feelings"
ze_jerkface Member since:
2012-06-22


Or develop using C#/XNA and publish on Windows 7 (though no market), Xbox Indie Games, WP7, and WP8.


Heh? No market for Windows games?

With XNA you can make normal Xbox games and also target Windows from XP

Reply Parent Score: 1

RE[3]: Mixed feelings
by zima on Sat 23rd Jun 2012 19:48 in reply to "RE[2]: Mixed feelings"
zima Member since:
2005-07-06

As far as easy "maximum number of platforms" goes... it's probably still very much C#/XNA - not only on MS platforms, also iOS, Android, OSX, Linux, and soon PlayStation Suite.

http://monogame.codeplex.com/ - with existing examples in on non-MS platform appstores.

Reply Parent Score: 2

RE[2]: Mixed feelings
by ebasconp on Thu 21st Jun 2012 00:22 in reply to "RE: Mixed feelings"
ebasconp Member since:
2006-05-09

Actually using C# and XAML is far more attractive for devs than using Objective-C.

Reply Parent Score: 5

RE[3]: Mixed feelings
by Shane on Thu 21st Jun 2012 04:48 in reply to "RE[2]: Mixed feelings"
Shane Member since:
2005-07-06

I guess developers didn't get that memo huh? Objective-C's adoption rate is off the charts:

http://www.tiobe.com/index.php/content/paperinfo/tpci/index.html

Language is only a small part of the equation. The frameworks are what enable developers to build useful stuff. And Cocoa Touch is a solid, well thought out framework with years and years of iterative improvements behind it. That class NSObject from which everything inherits in Cocoa Touch? It goes back to the NeXTSTEP days. Apple's strength lies in relentless rounds of incremental additions and polish, and Cocoa Touch has had a major head start by now.

This latest move is a tacit admission by Microsoft that Apple got it right first time by building the iPhone's OS on top of OS X. Microsoft has lost a lot of momentum with their inability to get their inner fiefdoms to all row in the same direction. This is the last reset they can afford. Microsoft have their work cut out for them. Better start grinding.

Reply Parent Score: 2

RE[2]: Mixed feelings
by olafg on Fri 22nd Jun 2012 21:04 in reply to "RE: Mixed feelings"
olafg Member since:
2010-05-27

Not necessarily true. C++ allows you to write crossplatform on iOS, Android and WinPhone8 with an abstraction layer over OpenGL/Direct-X.

Reply Parent Score: 1

RE[3]: Mixed feelings
by zima on Sat 23rd Jun 2012 19:49 in reply to "RE[2]: Mixed feelings"
zima Member since:
2005-07-06
RE[2]: Mixed feelings
by dsmogor on Sun 24th Jun 2012 16:52 in reply to "RE: Mixed feelings"
dsmogor Member since:
2005-09-01

No trolling, just a question, haven't programming model for DX10/11 been radically changed? Doesn't it make commonalities potential between W8 and WP8 (which doesn't have GPUs beefy enough to support DX11 largely overstated?

Reply Parent Score: 2