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"I would like to see a company that makes AI. Game companies could license the AI. You could tune the AI with parameters like: want to live, scared, passive, language,hungry etc."
Games like globulation already do things like that. Not that I'd promote it as a prime example of good AI, but just saying...with the exception of "language" those things seem to be pretty basic.
Language is rather different though. since it's highly correlated to one's environment. Every species has it's own ways of communicating. Consider elephants using seismic communication, bees using physical gestures, whales using whalesong, birds chirping, etc. These things are unrecognisable to us, yet they are languages for those who use them. With proper training (programming) some animals can learn to understand human languages. Even a human being needs years of continual language input to be trained, and we've built scholarly institutions just for this purpose.
Why should we hold computers to a different standard?
Here is a group that is working on more intelligent game ai:
http://opencog.org/2010/10/opencog-based-game-characters-at-hong-ko... Edited 2012-06-25 12:32 UTC