Linked by Thom Holwerda on Sat 23rd Jun 2012 17:05 UTC
Windows Two links to Marco Arment within a few days? Well, if you make good points: "Many Windows developers were upset that iOS development had to be done on a Mac, but it didn't hurt Apple: the most important developers for iOS apps were already using Macs. But the success of Windows 8 and Windows Phone in the consumer space requires many of those consumer-product developers, now entrenched in the Apple ecosystem, to care so much about Windows development that they want to use Windows to develop for it. How likely is that?" As usual a bit too Apple-centric (he implies - as explicit as possible while still being implicit - that only iOS developers can create great applications), but his point still stands. Judging by the abysmal quality of Microsoft's own Metro applications (Mail, Video, Music, People, IE10, etc.), even Microsoft doesn't know how to create great Metro applications.
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RE[10]: Comment by sagum
by remenic on Sun 24th Jun 2012 19:48 UTC in reply to "RE[9]: Comment by sagum"
Member since:

Even if the games use some kind of xbox specific api's, I'd bet it's a lot easier to either port that, or create a translation layer that deals with those xbox specific calls, than it would be to port all the graphics code over to another api.

Reply Parent Score: 1

RE[11]: Comment by sagum
by Nelson on Sun 24th Jun 2012 23:43 in reply to "RE[10]: Comment by sagum"
Nelson Member since:

Xbox runs DirectX, which in turn runs on a variant of Windows. What the hell else is it going to run?

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RE[12]: Comment by sagum
by lucas_maximus on Mon 25th Jun 2012 17:17 in reply to "RE[11]: Comment by sagum"
lucas_maximus Member since:

According to wikipedia, it runs a custom OS with a subset of the Win32 APIs.

Reply Parent Score: 2