Linked by Thom Holwerda on Sat 23rd Jun 2012 17:05 UTC
Windows Two links to Marco Arment within a few days? Well, if you make good points: "Many Windows developers were upset that iOS development had to be done on a Mac, but it didn't hurt Apple: the most important developers for iOS apps were already using Macs. But the success of Windows 8 and Windows Phone in the consumer space requires many of those consumer-product developers, now entrenched in the Apple ecosystem, to care so much about Windows development that they want to use Windows to develop for it. How likely is that?" As usual a bit too Apple-centric (he implies - as explicit as possible while still being implicit - that only iOS developers can create great applications), but his point still stands. Judging by the abysmal quality of Microsoft's own Metro applications (Mail, Video, Music, People, IE10, etc.), even Microsoft doesn't know how to create great Metro applications.
Thread beginning with comment 523652
To view parent comment, click here.
To read all comments associated with this story, please click here.
Nelson
Member since:
2005-11-29

Customers on Android are less likely to purchase apps, and piracy is RAMPANT on the Android platform. Development costs are also higher.

Reply Parent Score: 2

EvilMonkeySlayer Member since:
2010-04-08

How are development costs higher on Android? All the dev tools are free, the primary language is Java so you've got a large pool of existing libraries and developers to call upon.

That statement doesn't make sense.

All platforms have a problem with piracy, it's an age old problem that isn't going away any time soon.

Reply Parent Score: 1

Nelson Member since:
2005-11-29

Because:

A) The tooling is subpar leading to more developer frustration and lost productivity
B) The emulator (up until recently) was dog slow, again, leading to developer frustration and productivity.
C) Fragmentation. Needing to deal with compat toolkits and managing backporting of features. Dealing with an array of resolutions. All that leads to time spent dealing with bullshit that developers should not have to worry about.

It gets worse if you're a game developer. Deal with ARM SoCs which have GPUs which implement only _some_ vendor extensions, or implement them in bugged out ways (Tegra I'm looking at you. Fuck.)

All this leads to lower productivity and higher costs. Then factor in the fact that app piracy is RAMPANT, not just existent, but utterly rampant on Android..and it starts to not make sense.

The final nail in the coffin is the propensity of users to actually even fucking buy an app once you spend money creating it. The Android market is a race to the bottom, wild west, shit hole of a marketplace. No real developer makes money there.

The real cash is over at iOS, everyone knows that.

Reply Parent Score: 2

JAlexoid Member since:
2009-05-19

Starting a flamewar? Seriously, you have an issue with Android.

And by some comments, it seems you don't even develop professionally for it. My "distaste" for most stuff Microsoft has at least some history behind it.

PS: Piracy is one of the major reasons why Microsoft is dominating the desktop PC market.

Reply Parent Score: 2