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How are development costs higher on Android? All the dev tools are free, the primary language is Java so you've got a large pool of existing libraries and developers to call upon.
That statement doesn't make sense.
All platforms have a problem with piracy, it's an age old problem that isn't going away any time soon.
Because:
A) The tooling is subpar leading to more developer frustration and lost productivity
B) The emulator (up until recently) was dog slow, again, leading to developer frustration and productivity.
C) Fragmentation. Needing to deal with compat toolkits and managing backporting of features. Dealing with an array of resolutions. All that leads to time spent dealing with bullshit that developers should not have to worry about.
It gets worse if you're a game developer. Deal with ARM SoCs which have GPUs which implement only _some_ vendor extensions, or implement them in bugged out ways (Tegra I'm looking at you. Fuck.)
All this leads to lower productivity and higher costs. Then factor in the fact that app piracy is RAMPANT, not just existent, but utterly rampant on Android..and it starts to not make sense.
The final nail in the coffin is the propensity of users to actually even fucking buy an app once you spend money creating it. The Android market is a race to the bottom, wild west, shit hole of a marketplace. No real developer makes money there.
The real cash is over at iOS, everyone knows that.
Starting a flamewar? Seriously, you have an issue with Android.
And by some comments, it seems you don't even develop professionally for it. My "distaste" for most stuff Microsoft has at least some history behind it.
PS: Piracy is one of the major reasons why Microsoft is dominating the desktop PC market.





Member since:
2005-11-29
Customers on Android are less likely to purchase apps, and piracy is RAMPANT on the Android platform. Development costs are also higher.