Linked by Thom Holwerda on Sat 23rd Jun 2012 17:05 UTC
Windows Two links to Marco Arment within a few days? Well, if you make good points: "Many Windows developers were upset that iOS development had to be done on a Mac, but it didn't hurt Apple: the most important developers for iOS apps were already using Macs. But the success of Windows 8 and Windows Phone in the consumer space requires many of those consumer-product developers, now entrenched in the Apple ecosystem, to care so much about Windows development that they want to use Windows to develop for it. How likely is that?" As usual a bit too Apple-centric (he implies - as explicit as possible while still being implicit - that only iOS developers can create great applications), but his point still stands. Judging by the abysmal quality of Microsoft's own Metro applications (Mail, Video, Music, People, IE10, etc.), even Microsoft doesn't know how to create great Metro applications.
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RE[7]: Comment by sagum
by Nelson on Sun 24th Jun 2012 23:43 UTC in reply to "RE[6]: Comment by sagum"
Member since:

Well... Acer has broke the silence of the OEMs and it's not good for Microsoft.

They also mention they intend to STAY with Windows 8. Logically, they have no choice.

I'm not saying that the first party UX is bad, I'm saying that that UX is still alien to most developers.

I actually agree here, but Microsoft has the muscle to do intense training. They have developer code camps all over the country, and offer more dev support than any other company I can think of.

Also, it is especially hard to deviate from the standard UX of Windows 8 when writing an app. You have to actively go out of your way to violate principals on WinRT.

It was tons easier to make something look bad on Silverlight for Windows Phone.

My buddies at Unity Technologies say different. Direct3D is no critical feature.

Unity is peanuts in the gaming world. Sure, it's big on mobile because iOS doesn't have DirectX and they _need_ something there.

On Windows, there is Unreal, Havok, Source, CryEngine, etc. All of those toolchains use DirectX.

There is tons of developer knowledge on DirectX. It heavily outweighs OpenGL.

OpenGL lost this war about half of a decade ago. It recently found success on mobile because Microsoft floundered.

For tablets, they might just drop it. Surface is no less sour than Google's Motorola acquisition.

What are they going to do? Go to Android who hasn't performed well and is made by Google? (Who also has Motorola) Roll their own? No, and no.

Tablet OEMs are going to stay the course on Windows 8.

As I mentioned, there has to be the "in your face" disruptive feature. I yet to see it in Windows8, or in Surface.

The killer feature is the keyboard, the ability to run Windows apps, the enterprise support (This is highly instrumental, this with Windows Phone 8 is going to eat Blackberry's Lunch), the familiar UI across 360, Phone, Tablet, PC . Etc.)

Apple's approach to unifying their platforms I think is much more pigheaded.

Reply Parent Score: 2

RE[8]: Comment by sagum
by cdude on Mon 25th Jun 2012 15:55 in reply to "RE[7]: Comment by sagum"
cdude Member since:

> What are they going to do?

Dont think that absolute there. They just need to offer alternates to Windows (like Android) and Microsoft loses like they lost never before. Remember that Microsoft is, err WAS, the only preinstalled OS without any serious alternate for a decade. That is going to end. Good for customers cause they got a choice. Good for partners cause they have alternates and are not any longer bound to Microsoft only but very bad for Microsoft which is losing its monopoly.

Reply Parent Score: 1