Linked by Thom Holwerda on Fri 6th Jul 2012 00:36 UTC
Games "A few weeks ago I got my Pi delivered and started working on what I would describe as 'universal console'. In this post I describe my initial thoughts about this project and present an adapter that allows you to use SNES controllers as input devices for the Raspberry Pi." This is what the Pi is all about. Amazing work by Florian (can't find his last name!), code and instructions are available. So cool.
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USB RetroPort Adapter
by jrash on Fri 6th Jul 2012 03:27 UTC
jrash
Member since:
2008-10-28

Using the GPIO pins is neat, but why not just drop 18 bucks on a USB RetroPort?
http://www.retrousb.com/product_info.php?cPath=21&products_id=29

Reply Score: 1

RE: USB RetroPort Adapter
by Morgan on Fri 6th Jul 2012 04:41 in reply to "USB RetroPort Adapter"
Morgan Member since:
2005-06-29

Well, for me it would be the fun of doing it, learning how to use the GPIO pins. Also from a practical standpoint, the Pi only has two USB ports and they share bandwidth with the Ethernet port (it's an Ethernet-USB bridge). So, given that at least one port would be taken up with a keyboard and mouse, and perhaps the other with a WiFi dongle, it makes sense to use the extra inputs already on the device.

Reply Parent Score: 2

RE: USB RetroPort Adapter
by goldfire on Fri 6th Jul 2012 05:23 in reply to "USB RetroPort Adapter"
goldfire Member since:
2011-12-30

If you don't want to bother with the elaborate adapter hardware in this article (and you don't have to), using the GPIO pins to run a SNES controller is absurdly simple. The entire contents of the hardware in a SNES controller is a single shift register; there's no need to involve USB if that's all you've got.

Reply Parent Score: 3

RE[2]: USB RetroPort Adapter
by drewb0y on Fri 6th Jul 2012 14:49 in reply to "RE: USB RetroPort Adapter"
drewb0y Member since:
2008-11-13

using the GPIO pins to run a SNES controller is absurdly simple. The entire contents of the hardware in a SNES controller is a single shift register


Could you explain in a little further detail how this would be accomplished please? I just got mine this week and would love to try this out. Thanks!

Reply Parent Score: 1

RE: USB RetroPort Adapter
by zima on Sat 7th Jul 2012 03:52 in reply to "USB RetroPort Adapter"
zima Member since:
2005-07-06

Let me guess, a decade+ ago you'd say something like "using consumer GPUs is fine, but why not just drop dozen thousand on an SGI?", hm? ;p

Reply Parent Score: 2

RE[2]: USB RetroPort Adapter
by jrash on Sat 7th Jul 2012 21:26 in reply to "RE: USB RetroPort Adapter"
jrash Member since:
2008-10-28

Let me guess, a decade+ ago you'd say something like "using consumer GPUs is fine, but why not just drop dozen thousand on an SGI?", hm? ;p

Why yes I would thank you very much! ;)

Reply Parent Score: 1