Linked by Thom Holwerda on Sat 14th Jul 2012 17:52 UTC
Multimedia, AV "We have been keeping a little secret.... The kind that is so much fun to share when the time comes. Today we announce XBMC for Android. Not a remote, not a thin client; the real deal. No root or jailbreak required. XBMC can be launched as an application on your set-top-box, tablet, phone, or wherever else Android may be found." So, this just made Google TV useful, right?
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RE[4]: Ouya killer app.
by Kivada on Sun 15th Jul 2012 16:04 UTC in reply to "RE[3]: Ouya killer app."
Kivada
Member since:
2010-07-07

Gaming hardware is more or less general purpose these days for the simple fact that it makes them more appealing to more people, most don't want a half dozen single use devices that they have to find a way to connect to a TV that only has 2-3 inputs, they don't want another device drawing more power, putting out more heat and having more LED lights that always seem to be pointed directly into your retina when you are trying to watch a watching a movie in a dark room.

And the console companies know this, they are moving more and more toward making the console what it is, a dedicated HTPC, in the next gen or 2 we will likely see them add a cable card so they can have full DVR capability.

The only problem with game consoles from the big companies is that they are designed to be walled garden devices.

It's why I've been wondering for some time now why a company like AMD hasn't whipped up a game console, they halve all the necessary tech to make a very good one. All they'd need to do is hire someone to mod up a BSD for them so they can still allow for a more or less open platform to upstart developers from the PC gaming world, but still be able to appease the media companies and the console game companies that think DRM does anything.

Since the hardware would be more or less standard off the shelf x86 hardware each year they could slash production costs via die shrinks while keeping the same level of performance over the console's 5 year generational lifespan.

Reply Parent Score: 2

RE[5]: Ouya killer app.
by zima on Sun 15th Jul 2012 19:39 in reply to "RE[4]: Ouya killer app."
zima Member since:
2005-07-06

Without being a walled garden, consoles would possibly lose a large part of reasons why people get them (particularly now that they are networked). A successful console is much more than good tech (Dreamcast was quite good tech-wise, but...)

An open platform console would probably end up much more expensive up-front than competition, the model of subsidizing hardware being less viable on it. Hence hardly anybody would buy it, hence no support of big games, and/or more traditional makers would do some sweet deals with publishers. So we'd probably end up with effects reminiscent of those leading to 1983 video game crash, but limited to that one console (Atari 2600 was also quite open, as far as publishing games went; the idea of closed systems is what revitalised the landscape...)

BTW, present consoles also slash production costs by die shrinks (generally, revisions - die shrinks don't come as often as you paint it, every year), and generations now last (and likely will continue to last) longer than 5 years.

Reply Parent Score: 2

RE[6]: Ouya killer app.
by Kivada on Sun 15th Jul 2012 19:43 in reply to "RE[5]: Ouya killer app."
Kivada Member since:
2010-07-07

the problem is though that they've walled up so much that it's very hard to almost impossible for an unknown game developer to break into the console market, Which is a terrible thing since they are usually the only ones producing good games, since the big guys keep rehashing the same tired old games with new graphics every few months.

As for the hardware, true, there are die shrinks on all hardware, but the main difference is that when you are using custom hardware like the PS3, you end up reliant on a company that doesn't really care about your product line, this is what happened with IBM for the PS3's Cell and Apple's G5 PPC Macs, IBM didn't care enough about this low end hardware, it was distracting them from their own high end server line which they deemed more important to their own bottom line.

As before though, you get the added benefit that there isn't a game dev on earth that can't write for x86.

Edited 2012-07-15 19:51 UTC

Reply Parent Score: 2