Linked by Thom Holwerda on Sat 14th Jul 2012 17:52 UTC
Multimedia, AV "We have been keeping a little secret.... The kind that is so much fun to share when the time comes. Today we announce XBMC for Android. Not a remote, not a thin client; the real deal. No root or jailbreak required. XBMC can be launched as an application on your set-top-box, tablet, phone, or wherever else Android may be found." So, this just made Google TV useful, right?
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RE[5]: Ouya killer app.
by zima on Sun 15th Jul 2012 19:39 UTC in reply to "RE[4]: Ouya killer app."
Member since:

Without being a walled garden, consoles would possibly lose a large part of reasons why people get them (particularly now that they are networked). A successful console is much more than good tech (Dreamcast was quite good tech-wise, but...)

An open platform console would probably end up much more expensive up-front than competition, the model of subsidizing hardware being less viable on it. Hence hardly anybody would buy it, hence no support of big games, and/or more traditional makers would do some sweet deals with publishers. So we'd probably end up with effects reminiscent of those leading to 1983 video game crash, but limited to that one console (Atari 2600 was also quite open, as far as publishing games went; the idea of closed systems is what revitalised the landscape...)

BTW, present consoles also slash production costs by die shrinks (generally, revisions - die shrinks don't come as often as you paint it, every year), and generations now last (and likely will continue to last) longer than 5 years.

Reply Parent Score: 2

RE[6]: Ouya killer app.
by Kivada on Sun 15th Jul 2012 19:43 in reply to "RE[5]: Ouya killer app."
Kivada Member since:

the problem is though that they've walled up so much that it's very hard to almost impossible for an unknown game developer to break into the console market, Which is a terrible thing since they are usually the only ones producing good games, since the big guys keep rehashing the same tired old games with new graphics every few months.

As for the hardware, true, there are die shrinks on all hardware, but the main difference is that when you are using custom hardware like the PS3, you end up reliant on a company that doesn't really care about your product line, this is what happened with IBM for the PS3's Cell and Apple's G5 PPC Macs, IBM didn't care enough about this low end hardware, it was distracting them from their own high end server line which they deemed more important to their own bottom line.

As before though, you get the added benefit that there isn't a game dev on earth that can't write for x86.

Edited 2012-07-15 19:51 UTC

Reply Parent Score: 2

RE[7]: Ouya killer app.
by zima on Sun 15th Jul 2012 20:18 in reply to "RE[6]: Ouya killer app."
zima Member since:

It's not too bad, I think - with Xbox Live Arcade, Live Indie Games, or Apple Appstore, we have enough entry-level venues accessible to small devs.

But don't mythologise "unknown game developer" versus "the big guys" like that - rehashing the same tired old games was always more the rule than the exception. Most indie games are like that too, and generally not worth much.

WRT hardware: and yet, when looking at IBM-provided PPC tech in general, all console makers choose it, and continue to choose it (Wii U so far) - so I doubt the things you see are really a problem. It's not like the development of specific product line is that important (such development is what IBM abandoned, not PPC or die-shrinks in general), with console hw being set per generation.
Also, not many devs really target x86 specifically... it's mostly just what happens to be in most PCs, on what the most popular OS happens to run, and what the compiler targets.

Reply Parent Score: 2