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The thing is that while wine is a good solution for playing windows games on x86/x86_64 linux. It is not useful for other architectures.
As there are some rumours going around about Valve wanting to build some kind of linux based gaming device (console) they would profit from porting to linux instead of using wine. As wine does not work on other architectures, but when something is ported correctly it should be trivial to recompile for other architectures (arm anyone?).
Sadly you won't be and here is why: DirectX. Like it or not when Kronos gave up the race most devs moved to DirectX and never looked back, now go look on steam and see how many directX games there are VS how many OpenGL.
No what this means in reality is that while Valve will let you run it on Linux if you want the focus will be on a "SteamBox" that runs only ONE CPU and ONE GPU so that devs only have to target that one specific platform, all because Gabe at Valve was given the finger over the Win 8 appstore.
The sad part is this WILL fail, because the other AAA houses won't care if its X86 or not, because the second they see it goes in the living room they start rubbing their hands in glee and thinking about how much they can rip off the customers. Steam on windows will STILL be the source for cheap gaming, Steam on Linux will have the Valve titles and some indie stuff and not much else, while the SteamBox will be as locked down as the PS3 and the games will be just as high.
I really wish it weren't so, and maybe if the community were to fork OpenGL away from Kronos it could change, but as it is now OpenGL is a mess compared to DirectX. With DirectX you only have to target the number, as DirectX 10 is DirectX 10 period, whereas with OpenGL because Kronos let it stagnate to appease the CAD vendors the vendors went with extensions so if a card is say OpenGL 4 it may support SOME of the features THIS way if its AMD, THAT way if its Nvidia, and another if its Intel.
Perhaps you'll find this useful:
As the latest Valve Linux news for today [...] Last week Valve had the Intel OTC Linux graphics team [...] to jointly work on the OpenGL renderer for the Source Engine and the Intel Mesa driver...
There's more in http://www.phoronix.com/scan.php?page=news_item&px=MTE0MzQ





Member since:
2010-01-18
...I am free from Windows! FREEEEEEEEDOOOOOMMM!!