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You misunderstood. I meant that installed base is more important to developers than, say, Nokia or other consumers. Not that installed base is the most important thing in the world.
Developers obviously want enough people that spend time and money checking out apps, but it's not necessary to be number #1 or #2.
DirectX would have been a great value proposition half a decade ago.
However, it is now irrelevant given the market share of iOS and Android, which means that Microsoft can no longer use their main weapon for effect; their desktop monopoly. Especially given how Windows 8/Metro are a completely unknown quantity.
Nokia and RIM are pretty much dead in the water right now, they will most probably become either targets for acquisition or bankruptcy proceedings. Probably M$ is waiting for Nokia to go even deeper into trouble, so they can buy it for peanuts. Oh, well.
Not only games. Also the slump of code ported from Android and IOS, the apps that everybody wants on WP.
In general there were reports of WP7 3rd party apps performance problems*. If WinRT allows to fix that easily, Silverlight based apis will be dropped quickly. The 1x mo audience that is diminishing quickly is just not worth additional maintenance effort.
This is only relevant if people buy WP handsets, which is not the case in many countries.
Here in Germany I only see WP handsets being available on the shops, but not on the street.
Developers could choose to develop for the old XNA/Silverlight API, or the new WinRT API. Question is, what makes more sense. The Advantage of XNA/Silverlight is that your app will work on WP7.
If you develop for WinRT however, that means you get (among other things) proper multitasking, native code support, and apps that work on the Windows RT tablets. And you will develop using the API that is en vogue at Microsoft, the importance of which should not be underestimated.
I expect that almost nobody will target WP8 exclusively. It's either WP7+WP8 or WP8+Windows RT.
Silverlight is already legacy and will not be supported in the future. It would be silly to build up anything new on it. The success of Silverlight is, well, limited. There are just very less things using Silverlight. The Silverlight and Flash kind of browser plugin turned out to have no future with HTM5. WinRT at least has Microsofts support and works fine on all current Microsoft platforms.
http://www.neowin.net/news/former-microsoft-pm-silverlight-is-dead
http://www.i-programmer.info/news/83-mobliephone/3717-windows-phone...
http://www.zdnet.com/blog/microsoft/will-there-be-a-silverlight-6-a...
Edited 2012-07-23 09:52 UTC





Member since:
2008-12-26
Installed base is most relevant to developers, and developers can target both WP7 and WP8 by just making a WP7 app. So the installed base won't start from zero.
Developers targeting WP8 exclusively in the beginning will probably be large game studios (because of DirectX and high end hw support), but for them WP7 was suboptimal anyway.