Linked by Thom Holwerda on Tue 17th Jul 2012 22:19 UTC, submitted by Nth_Man
Games "The truth is that this is the first post of the Valve Linux blog. This blog is where you can find the latest information from Valve about our Linux development efforts. Avoid the rumors and speculations that multiply on the Web. Instead, come to the source - a blog where people who are interested in Linux and open source game development can get the latest information on Valve's efforts in this arena. In this initial post, we'll introduce the team (and a bit of its history) and then give you a snapshot of what we're currently doing." Steam, Source, and Left 4 Dead 2 coming to Linux. We know why.
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RE[5]: At last...
by bassbeast on Sat 21st Jul 2012 18:48 UTC in reply to "RE[4]: At last..."
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Don't get me wrong, I have no problem with Valve and Intel working together, just that it still doesn't solve the problem.

The problem, and the reason why so many ignore OpenGL for DirectX is just as you state that DirectX does take some of the higher level work out of it and more importantly DirectX 10 is DirectX 10 period. It doesn't matter which card it is, if its an HD5450 or the latest Nvidia, if it says DirectX 10 then you know what it supports and the only question is how fast will it pump those features out.

That is why I've been saying for years the community needs to fork OpenGL, because when you are talking about something like graphics subsystems, where even being a second or two off can cause quite noticeable problems and even make a game unplayable, the use of shims and extensions is frankly unacceptable.

So I do hope this one day gets fixed, that OpenGL again becomes a truly viable alternative to DirectX for developers instead of needing to put in more work just to get the same level of output. Of all the places one could use shims and extensions something as time critical as graphics is simply not the place to do it, but time and again Kronos has made it clear they care about CAD more than they do about gaming.

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