Linked by henderson101 on Tue 24th Jul 2012 23:42 UTC
Google "I read earlier this week about a developer who made their Android version free after the $1 game was extensively pirated. Stories like this come as no surprise, but the industry press rarely deals with the core problem - and nor does Google. [...] Whilst the aforementioned story about the Android game didn't surprise me, it did horrify me. Android is designed to be difficult to make money from, and the core issue is that it's open - with the corrosive mentality that surrounds such openness."
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RE: No lost sales
by Declination5 on Wed 25th Jul 2012 00:25 UTC in reply to "No lost sales"
Declination5
Member since:
2012-06-08

While the matter of a pirated copy not equating to a lost sale it is not exclusive either. When there is a culture of piracy surrounding a product people that would otherwise pay for apps see easy piracy and think to themselves a number of thoughts. They think things like, "Why should I pay when no-one else does?" So while initially piracy doesn't equate to lost sales once a mainstream culture of piracy is built around an ecosystem it most definitely does start hurting sales numbers.

Reply Parent Score: 4

RE[2]: No lost sales
by _txf_ on Wed 25th Jul 2012 00:35 in reply to "RE: No lost sales"
_txf_ Member since:
2008-03-17

While the matter of a pirated copy not equating to a lost sale it is not exclusive either. When there is a culture of piracy surrounding a product people that would otherwise pay for apps see easy piracy and think to themselves a number of thoughts. They think things like, "Why should I pay when no-one else does?" So while initially piracy doesn't equate to lost sales once a mainstream culture of piracy is built around an ecosystem it most definitely does start hurting sales numbers.


But oddly enough I have a strange anecdote:

I know plenty of people that have android phones, and they buy stuff from Google play, yet at the same time they do pirate other software etc.

And oddly enough the people that I know that have Iphones, are the ones engaging in the most mobile app piracy.

The point I guess I'm trying to ask is, where is the massive Android piracy culture? I'm just not seeing it.

Has anybody tried to quantify it?

Edited 2012-07-25 00:37 UTC

Reply Parent Score: 2

RE[3]: No lost sales
by pucko on Wed 25th Jul 2012 00:53 in reply to "RE[2]: No lost sales"
pucko Member since:
2006-07-17

My guess is that the largest "pirate markets" are the countries which do not have "Paid Apps" available to them.

I could be wrong but since games are very popular with the younger audience, I guess pirating is the only option as credit cards are not available to you until you are 18+.

Reply Parent Score: 5

RE[3]: No lost sales
by ze_jerkface on Wed 25th Jul 2012 09:59 in reply to "RE[2]: No lost sales"
ze_jerkface Member since:
2012-06-22

Android piracy is a real problem
http://gamepolitics.com/2011/10/11/piracy-rate-facefighter-android-...

As with pc gaming it has become the norm. Most people playing the games aren't paying for them.

Reply Parent Score: 3

RE[2]: No lost sales
by dsmogor on Wed 25th Jul 2012 07:23 in reply to "RE: No lost sales"
dsmogor Member since:
2005-09-01

I agree and think Google seriously dropped the ball here by making Play credit card only.* This opened the flood gates for making installing pirated apps a habit that will be really hard to change. Generally such (potential) customers are lost for good, one can only hope for acquiring new ones. They should also start building partnership network (e.g. integrating carrier payment, mPesa in Africa, offering their own prepaid accounts, etc).
Apple can put up with such restrictions bc Apple simply doesn't care about markets where its impractical. Google on the other hand are in for world domination from the start.

Making sideloading a little bit harder wouldn't harm as well. If only signed apps could be loaded, (given free service to obtain signatures), google could at least regain some control on illegal software. (Pirated versions could be shut down with simple key revocation).

Besides, I don't agree there's much to Open source nature here. Exploiting it to make piracy easier requires rom flashing, a thing that's far from trivial on most embedded devices (harder and more risky that e.g. jailbreaking). I don't believe it could be a major contributor to piracy.

* Well, they are not alone being clueless in world wide distribution (pretty much most non deeply international companies are unless they develop local resellers network). Esp. that Android rapid uptake worldwide must have taken them aback.

Edited 2012-07-25 07:25 UTC

Reply Parent Score: 2