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Who is actually counting every pirated copy as a lost sale?
I see developers complaining about high piracy rates and for good reason.
Would all those Android pirates have paid for every game? No but they would have paid for some of them unless you want to tell me that they can afford a smartphone and data plan but not $1 games? You really think they would quit gaming? Of course they would not buy every game they pirated but they would buy some of them. Multiply that by a million pirates and you can see the amount of damage it does to Android when compared to the iPhone.
The problem with pirates is that they aren't contributing to anyone. They don't think it is a big deal on an individual level but as a group they are large enough to distort the market. A healthy market has enough paying customers to sustain development while Android has millions of cheapskates who can't cough up a freaking dollar.
Edited 2012-07-25 10:21 UTC




Member since:
2005-08-18
As an excuse you could argue that it is weak, that is true.
Where this does come into play though is when you try to estimate how many sales are actually lost to piracy and how much money piracy is costing. By counting every pirated application as a lost sale you are in fact inflating the numbers. It can make it look like you lost a load of money while in fact you might only had seen a modest increase in sales if there was no piracy.
It is of course rather tricky to know exactly how many of the pirate apps that would have been a sale but the fact that it's tricky is no excuse for inflating the numbers.