Linked by Thom Holwerda on Thu 26th Jul 2012 00:28 UTC
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Member since:
2005-07-06
Buttons vs. screen-buttons, sure (when it comes to games designed for buttons) ...but then you jump to praising mouse/trackball on such basis? Mouse is quite feedback-less - it feels always the same, all mouse games are built around the simplistic mechanic of pointing at stuff quite disconnected from the input device.
(and phone screens have enough of texture to similarly feel movement, when pointing/dragging, and they have ~force-feedback built in)