Linked by Thom Holwerda on Mon 30th Jul 2012 19:38 UTC, submitted by tupp
PDAs, Cellphones, Wireless It might be a cliche, but sometimes, a picture says more than a thousand words. Over the years, I've often talked about how the technology world is iterative, about how products are virtually always built upon that which came before, about how almost always, multiple people independently arrive at the same products since they work within the same constraints of the current state of technology. This elementary aspect of the technology world, which some would rather forget, has been illustrated very, very well in one of Samsung's legal filings against Apple.
Thread beginning with comment 529142
To view parent comment, click here.
To read all comments associated with this story, please click here.
RE[11]: First touchscreen phone?
by MOS6510 on Wed 1st Aug 2012 11:40 UTC in reply to "RE[10]: First touchscreen phone?"
MOS6510
Member since:
2011-05-12

I don't enjoy Minecraft at all. I don't play it, but my son does and he keeps using all my gadgets. He found out it flies on my iMac, so he now even uses that.

I'm 100% healthy, now allergies, deformities or anything else. But I have one weakness: 3D world games. For some reason it give some kind of motion sickness. No problem with 3D racing games, flight simulators or traveling IRL, but stuff like Minecraft make me feel ill after 10-15 minutes, even on an iPhone screen.

Never had this with 3D games on the Commodore 64 or Amiga though.

Reply Parent Score: 2

Morgan Member since:
2005-06-29

I'm 100% healthy, now allergies, deformities or anything else. But I have one weakness: 3D world games. For some reason it give some kind of motion sickness.


Forgive my morbid interest, but that is fascinating! I've found over the years that games with extremely wide viewing angles, such as Unreal and DDO (and Minecraft if you adjust the angle too far) will make me queasy, but otherwise I'm fine. I've also gotten a little bit of vertigo from playing Portal, but I think that comes from trying to mentally keep up with the physics of the game.

Ultra-realistic games -- graphically speaking -- like Crysis seem to be the easiest on my eyes; I can play that particular game for several hours without getting fatigued. Minecraft, with its very unrealistic blocky low-res textures, seems to wear out my eyes and brain after just a couple of hours. I may be way off base, but I wonder if it has something to do with my brain trying to make sense of what I'm seeing on the screen and translate it to real-world concepts. I say that because it's the same with other low-res games like classic Doom and Hexen.

Reply Parent Score: 2

MOS6510 Member since:
2011-05-12

I first discovered this playing Duke Nuke'm. Wolfenstein didn't cause any problems. Nor did Doom, but I never played that very long. At first I thought I was just hungry, it was a feeling in my stomach. Standing up, getting something to eat did help, but more so because I stopped playing than eating.

I thought about the realism of the graphics, but Minecraft's aren't that good. Although there are better and there are more of them than in a C64 or Amiga game. Mercenary (C64) is a 3D world and I played that for hours, but these were wireframe graphics.

But racing/flight simulators never caused me any problems. Nor do 3D movies or roller coasters. It's only certain 3D world games. Delta Force (PC) also never gave me problems, Rainbow Six did but after a longer period.

Perhaps there is some secret trigger in some games that gets me.

Reply Parent Score: 2

zima Member since:
2005-07-06

Never had this with 3D games on the Commodore 64 or Amiga though.

With... what?! You mean wireframe games? ;)

Reply Parent Score: 2