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You are taking the quote out of context. He is making a business decision, they have put a lot dev time into tools that help them develop the games, not the speed itself.
As for Valve, Windows 8 store will basically take away the advantage of releasing through Steam ... that is the point.
EDIT: the point I was making is that DirectX 9 doesn't have some of the improvements that DirectX 11 and 10 have.
These improvements make games less CPU intensive, and the high FPS rates are indicating that the Game was CPU bound and not GPU bound.
So the CPU having less work to do would most likely in this case increase the FPS count.
That is my theory anyway. It is consistent with the evidence I put forward.
Edited 2012-08-02 20:20 UTC





Member since:
2007-09-18
Actually reading your sources, it sounds like D3D isn't that significantly better after all:
"[...] I wouldn’t care to go over all of that for a dubious win."
Writing good engines (and games) is probably more important anyway.
But it doesn't matter much. Windows may survive as a gaming platform, but it'll be hard to win back the mobile space.
And Gabe moving to Linux because of the Windows store? Doesn't sound like a particularly clever move to me. Going for OpenGL will open OSX, Windows and Linux platforms. Its simply the right way to go. D3D is nothing but another (very successful) attempt of monopolizing infrastructure.
Edited 2012-08-02 19:50 UTC