Linked by Thom Holwerda on Thu 2nd Aug 2012 16:48 UTC, submitted by aargh
Games From Valve's Linux blog: "That the Linux version runs faster than the Windows version (270.6) seems a little counter-intuitive, given the greater amount of time we have spent on the Windows version. However, it does speak to the underlying efficiency of the kernel and OpenGL." If it wasn't obvious before, it should be now: Valve has started its marketing campaign for Linux. With the Windows platform in the process of closing itself off, Valve has to look to greener pastures. This is all to motive third parties to get their stuff ready for a possible Linux-powered 'Steambox' - not a console, but a set of generic PC specifications. Remember: the Xbox is the only machine tied to DirectX - OpenGL runs everywhere else, including Windows (the PS3 is an oddball, and has a sort-of Sony-specific FrankenOpenGL). OpenGL simply makes more sense for developers, and now Valve is working very closely with Nvidia, AMD, and Intel to optimise their Linux drivers. Do the math, people.
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RE[3]: Comment by lucas_maximus
by pepper on Thu 2nd Aug 2012 19:49 UTC in reply to "RE[2]: Comment by lucas_maximus"
pepper
Member since:
2007-09-18

Actually reading your sources, it sounds like D3D isn't that significantly better after all:

"[...] I wouldn’t care to go over all of that for a dubious win."

Writing good engines (and games) is probably more important anyway.

But it doesn't matter much. Windows may survive as a gaming platform, but it'll be hard to win back the mobile space.

And Gabe moving to Linux because of the Windows store? Doesn't sound like a particularly clever move to me. Going for OpenGL will open OSX, Windows and Linux platforms. Its simply the right way to go. D3D is nothing but another (very successful) attempt of monopolizing infrastructure.

Edited 2012-08-02 19:50 UTC

Reply Parent Score: 4

lucas_maximus Member since:
2009-08-18

You are taking the quote out of context. He is making a business decision, they have put a lot dev time into tools that help them develop the games, not the speed itself.

As for Valve, Windows 8 store will basically take away the advantage of releasing through Steam ... that is the point.

EDIT: the point I was making is that DirectX 9 doesn't have some of the improvements that DirectX 11 and 10 have.

These improvements make games less CPU intensive, and the high FPS rates are indicating that the Game was CPU bound and not GPU bound.

So the CPU having less work to do would most likely in this case increase the FPS count.

That is my theory anyway. It is consistent with the evidence I put forward.

Edited 2012-08-02 20:20 UTC

Reply Parent Score: 2

Soulbender Member since:
2005-08-18

As for Valve, Windows 8 store will basically take away the advantage of releasing through Steam ... that is the point.


We don't actually know if that is what will happen. It might but then again it might not.
By hedging his bets Gabe's doing the smart thing.

Reply Parent Score: 4