Linked by Thom Holwerda on Sat 4th Aug 2012 00:24 UTC
Thread beginning with comment 529744
To read all comments associated with this story, please click here.
To read all comments associated with this story, please click here.
RE: Comment by ThomasFuhringer
by anda_skoa on Sun 5th Aug 2012 13:01
in reply to "Comment by ThomasFuhringer"
Not sure if they live to see it succeed but BBOS 10 is to me the technologically most promising project in the mobile arena. They use Qt but code in C++ and not QML which should give them a performance edge.
Actually, BB10's main UI framework, Cascades, has both a C++ and a QML API.
Also, since any UI described by QML is tranformed into C++ objects on load time, there will be no runtime difference depending on which API has been used to create the scene.




Member since:
2007-01-25
Not sure if they live to see it succeed but BBOS 10 is to me the technologically most promising project in the mobile arena. They use Qt but code in C++ and not QML which should give them a performance edge.