Linked by Thom Holwerda on Mon 6th Aug 2012 18:34 UTC
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I second that, plus google could build a webM decoder for iOS.
Sure, if you jailbreak. Otherwise, iOS is so locked down that what Apple says is law. By your logic, Adobe could've built a Flash player for iOS as well (although I'm rather glad that didn't happen). Bottom line: Apple says no WebM, no WebM. Period. Given what an amazing job Apple have done in the past at supporting open codecs, I'd say we could see a WebM player for iOS in, I don't know, a hundred years from now.
RE[3]: Comment by shmerl
by MOS6510 on Tue 7th Aug 2012 08:12
in reply to "RE[2]: Comment by shmerl"
I am pretty sure this is a restriction on interpreted code. As far as I know as long as your code is fully compiled in your application (or given that apple reviewer don't see your interpreter), they are pretty much ok. You can compile Actionscript/Flash code for iOS (I think the restriction on interpreted code ).
Third party codec is authorized (or Skype could not have implemented their VOIP client for example).





Member since:
2006-03-20
I second that, plus google could build a webM decoder for iOS.