Linked by Thom Holwerda on Mon 6th Aug 2012 18:34 UTC
Apple Well, this is interesting. Apple has released iOS 6 beta 4, and it removes one of the staples of iOS, included since its very first release with the first iPhone: beta 4 does not include the YouTube application. YouTube is owned by Google, so that could be an explanation. However, unless Google has its own iOS YouTube application ready, iOS 6 could lead to a lot of unhappy iPhone and iPad users. The large websites with sources inside Apple are probably hard at work trying to find out what's going on here - could just be a bug, or maybe a way to gauge public response by causing news sites and blogs to post about it. Huh. Update: thank god for sites with clout: The Verge confirms that Google is working on a stand-alone iOS YouTube application. Good news for users, since the stock one wasn't particularly good to begin with.
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RE: Comment by shmerl
by dvhh on Tue 7th Aug 2012 06:33 UTC in reply to "Comment by shmerl"
dvhh
Member since:
2006-03-20

I second that, plus google could build a webM decoder for iOS.

Reply Parent Score: 2

RE[2]: Comment by shmerl
by darknexus on Tue 7th Aug 2012 07:43 in reply to "RE: Comment by shmerl"
darknexus Member since:
2008-07-15

I second that, plus google could build a webM decoder for iOS.

Sure, if you jailbreak. Otherwise, iOS is so locked down that what Apple says is law. By your logic, Adobe could've built a Flash player for iOS as well (although I'm rather glad that didn't happen). Bottom line: Apple says no WebM, no WebM. Period. Given what an amazing job Apple have done in the past at supporting open codecs, I'd say we could see a WebM player for iOS in, I don't know, a hundred years from now.

Reply Parent Score: 3

RE[3]: Comment by shmerl
by MOS6510 on Tue 7th Aug 2012 08:12 in reply to "RE[2]: Comment by shmerl"
MOS6510 Member since:
2011-05-12

Didn't VLC support all kinds of codes? They were allowed in the app store before getting pulled because of GPL stuff.

Reply Parent Score: 2

RE[3]: Comment by shmerl
by dvhh on Tue 7th Aug 2012 08:20 in reply to "RE[2]: Comment by shmerl"
dvhh Member since:
2006-03-20

I am pretty sure this is a restriction on interpreted code. As far as I know as long as your code is fully compiled in your application (or given that apple reviewer don't see your interpreter), they are pretty much ok. You can compile Actionscript/Flash code for iOS (I think the restriction on interpreted code ).

Third party codec is authorized (or Skype could not have implemented their VOIP client for example).

Reply Parent Score: 3