Linked by Thom Holwerda on Wed 1st Aug 2012 22:45 UTC, submitted by MOS6510
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Member since:
2005-07-06
> Indeed it was. But almost every commercial program/game used its own "fast-load" routine. "
Indeed, but your own programs didn't. :-p
But, again, turbo carts worked also for saving stuff...
Minds you 16 colors was a very acceptable number those days.
I'm not sure if "bright and distinct" (as you put it) equals "very nice" ...from the Spectrum stuff I was exposed to, it was more often "garish" (and full of weird & non-beneficiary artefacts, any serious software was mostly monochromatic in those days - curiously, also ~Soviet Spectrum scene demos...)
Still, it is a bit too bad that not much thought went into C64 colour palette, apparently (some trivia and a link about the "choice" of colours: http://en.wikipedia.org/wiki/MOS_Technology_VIC-II#Colors ) - it was almost random; they could at least grab some painter or lecturer from the nearest arts academy, for one day...
OTOH, it's not so simple as "16", considering they were displayed on interlaced screens & with quite complex ways of arriving at colours in transmission standards such as PAL ( http://www.studiostyle.sk/dmagic/gallery/gfxmodes.htm )
But TBH, with ~games, I quite quickly came to the conclusion that they look better in 16 shades of grey... (in my room I had my own small B&W TV; during most of the day, I could move the C64 to the living room, where the big colour TV was - but, as I said, I kinda learned to appreciate greyscale, it looked more "refined" IMHO; made you not so sorry you didn't have an Amiga)
Edited 2012-08-09 00:11 UTC