Linked by Thom Holwerda on Wed 1st Aug 2012 22:45 UTC, submitted by MOS6510
Hardware, Embedded Systems "It is 30 years since the Commodore 64 went on sale to the public. The machine was hugely successful for its time, helping to encourage personal computing, popularise video games and pioneer homemade computer-created music. [...] BBC News invited Commodore enthusiast Mat Allen to show schoolchildren his carefully preserved computer, at a primary school and secondary school in London."
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RE[3]: Comment by MOS6510
by zima on Wed 8th Aug 2012 23:58 UTC in reply to "RE[2]: Comment by MOS6510"
zima
Member since:
2005-07-06

>> "* Tape access was slow too.
> Indeed it was. But almost every commercial program/game used its own "fast-load" routine. "

Indeed, but your own programs didn't. :-p

But, again, turbo carts worked also for saving stuff...

During C64 vs ZX Spectrum wars colors often show up. The C64 had a number of pretty ugly colors, while the Spectrum had very nice ones. The advantage in serious software would be for the Spectrum, but I think the ugly C64 colors worked very well in game graphics. They could very easily be combined to make very nice graphics, while the Spectrum colors were all so bright and distinct that combining them wasn't so easy.

Minds you 16 colors was a very acceptable number those days.

I'm not sure if "bright and distinct" (as you put it) equals "very nice" ...from the Spectrum stuff I was exposed to, it was more often "garish" (and full of weird & non-beneficiary artefacts, any serious software was mostly monochromatic in those days - curiously, also ~Soviet Spectrum scene demos...)

Still, it is a bit too bad that not much thought went into C64 colour palette, apparently (some trivia and a link about the "choice" of colours: http://en.wikipedia.org/wiki/MOS_Technology_VIC-II#Colors ) - it was almost random; they could at least grab some painter or lecturer from the nearest arts academy, for one day...

OTOH, it's not so simple as "16", considering they were displayed on interlaced screens & with quite complex ways of arriving at colours in transmission standards such as PAL ( http://www.studiostyle.sk/dmagic/gallery/gfxmodes.htm )

But TBH, with ~games, I quite quickly came to the conclusion that they look better in 16 shades of grey... (in my room I had my own small B&W TV; during most of the day, I could move the C64 to the living room, where the big colour TV was - but, as I said, I kinda learned to appreciate greyscale, it looked more "refined" IMHO; made you not so sorry you didn't have an Amiga)

Edited 2012-08-09 00:11 UTC

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