Linked by Thom Holwerda on Fri 17th Aug 2012 22:53 UTC
Games Interesting. The Verge summarises the loads of news and rumours coming out of OnLive today - much of the staff seems to have been laid off, and an acquisition could be imminent. Who will it be? Apple? Google? Microsoft? EA? Valve? CommodoreUSA?
Thread beginning with comment 531468
To view parent comment, click here.
To read all comments associated with this story, please click here.
RE[3]: A lesson to be learned
by Soulbender on Sat 18th Aug 2012 10:22 UTC in reply to "RE[2]: A lesson to be learned"
Soulbender
Member since:
2005-08-18

Like I said, do they have a legal obligation to do so?


No.

And could they legally unlock games from the service that they themselves did not create?


Yes, they can legally unlock games they didn't create that are using the Steam DRM. They're not removing the developers DRM, just making the game run without the Steam service.

Reply Parent Score: 1

RE[4]: A lesson to be learned
by Alfman on Sat 18th Aug 2012 14:10 in reply to "RE[3]: A lesson to be learned"
Alfman Member since:
2011-01-28

Soulbender,

"Yes, they can legally unlock games they didn't create that are using the Steam DRM. They're not removing the developers DRM, just making the game run without the Steam service."

I'm not sure you understood what WorknMan was getting at. If the DRM was made generically such that disabling it will disable it globally, then they might be unable to simultaneously disable the DRM for their own titles while not affecting other titles. There may be legal contracts in place not to disable DRM on other titles.

It seems plausible that this could be the case. On the other hand if they go under, they may not care about their contractual obligations. And technically they'd probably be able to distribute some kind of key generator for their own titles without disabling the DRM.


In any case I'm not particularly comfortable with a computing experience where all my legitimate software is locked by DRM. It does represent a very real risk and we're left having to trust corporations who may or may not follow through on their marketing promises in times of distress.

Reply Parent Score: 2

RE[5]: A lesson to be learned
by Alfman on Sat 18th Aug 2012 14:28 in reply to "RE[4]: A lesson to be learned"
Alfman Member since:
2011-01-28

Here's an interesting twist. What if they don't have a DRM kill switch/bypass key ready to distribute now? Between engineers who've seen the writing on the wall and the frantic environment caused by the company going under, they may not have any developers left who are familiar with how to disable the DRM. Not sure how realistic a sudden shutdown like this would be though.

Reply Parent Score: 2

RE[5]: A lesson to be learned
by _txf_ on Sat 18th Aug 2012 17:03 in reply to "RE[4]: A lesson to be learned"
_txf_ Member since:
2008-03-17

If the DRM was made generically such that disabling it will disable it globally, then they might be unable to simultaneously disable the DRM for their own titles while not affecting other titles. There may be legal contracts in place not to disable DRM on other titles.


I don't actually think that is the case. Some publishers (like ubisoft) add their own drm on top of the one in steam. If there were agreements like those I don't think the other publishers would bother.

It also should be noted that steam also works without a connection to the net; you can't download new games/updates but you can play games that are installed on your pc (provided they don't have scummy ubisoft type drm as well).

Edited 2012-08-18 17:06 UTC

Reply Parent Score: 2