Linked by Thom Holwerda on Fri 17th Aug 2012 22:53 UTC
Games Interesting. The Verge summarises the loads of news and rumours coming out of OnLive today - much of the staff seems to have been laid off, and an acquisition could be imminent. Who will it be? Apple? Google? Microsoft? EA? Valve? CommodoreUSA?
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RE[3]: A lesson to be learned
by bassbeast on Sun 19th Aug 2012 02:21 UTC in reply to "RE[2]: A lesson to be learned"
bassbeast
Member since:
2007-11-11

Does it matter? The cracks are already out there just like with the retail games only you aren't paying anywhere near retail prices. Frankly steam should be held up as an example of what digital distribution should be about as if the publishers aren't paying for the boxes, shipping, unsold copies, etc why should they get the same as a retail box?

I have over 60 games in Steam, nearly all AAA titles, wanna know the absolute most I paid for a single game? $12. I recently got the entire Deus Ex series AND the DLC for $15, FEAR 1&2 I got WITH the expansions for $10, SR3 WITH all the DLC I wanted for $14...why should I care about the DRM? I can strip that away with a quick trip to GCW if they ever go under and at least with Steam I'm not gonna have to clean out a Starforce or SecuROM infection while I'm at it.

As for TFA? Might work in Asia, not gonna work here unless you are in a megacity. While the rest of the world gets big pipes our "corporate yay!" system has left huge sections of the country with duopolies or monopolies that sit on behind and just raise prices without running any more lines. I've been in the middle of major cities and not been able to get broadband because the duopoly had already cherry picked where they wanted and wasn't running anywhere else. heck you can see the DSL and cable junction boxes from my mother's front porch and I've been fighting with them for nearly 3 years now to get them to run the whole 1 block to her house, neither will do so.

So I'm not surprised with OnLive going under, our broadband in the USA is too lousy in most places to support their service.

Reply Parent Score: 2

RE[4]: A lesson to be learned
by Alfman on Sun 19th Aug 2012 05:04 in reply to "RE[3]: A lesson to be learned"
Alfman Member since:
2011-01-28

bassbeast,

"Does it matter? The cracks are already out there just like with the retail games"

I know where you're coming from, I've shamelessly resorted to cracking legal copies of software for myself and others when the DRM was unsuitable. Never the less the idealist in me says that we shouldn't have to rely on the existence of warez to mentally justify the shortcomings of DRM.

"...why should I care about the DRM?"

Well, for one, it's wasted engineering that implicitly only hurts the innocent user. As you noted it doesn't stop unauthorised distribution. Engineers know this, but most CEOs have yet to learn it.

Also, I find the notion of having DRM linked into all our critical software, operating systems, etc to be very troubling...it opens up potential for new exploits and abuse....not to point a finger at steam in particular (sony deserves a mention though).

In the future when the works finally enter public domain, many will be DRM ridden and unusable under future emulation.

Edited 2012-08-19 05:07 UTC

Reply Parent Score: 2

RE[5]: A lesson to be learned
by bassbeast on Sun 19th Aug 2012 23:17 in reply to "RE[4]: A lesson to be learned"
bassbeast Member since:
2007-11-11

That why pirates are your friend arrgh. I've had to crack more games than many here have had steak dinners, did I steal the games? Nope bought them legally but I switched to X64 in 2005 and <em>old versions of SecuROM and Safedisc don't work in X64</em> even though the games run perfectly fine.

Oh and FYI if you are foolish enough to try to run them without cracking first? The safedisc and SecuROM installer will jam 32bit kernel hooks into your 64bit kernel thus giving you a machine less stable than WinME and the uninstallers on their own site DO NOT WORK IN X64 on the older versions so you are just hosed.

Yes in a perfect world we wouldn't need places like GCW, but its not a perfect world is it? You could buy every decent game at GOG for $400 with change left over as for every decent game they have a dozen stinkers, all of the retail games have MUCH nastier DRM than Steam and of course once opened you can't take 'em back, so where does that leave those of us that want to play a game?

So you do what you gotta do, simple as that. if MSFT goes crazy with the DRM I'll just get a crack like I would for any game I bought and that would be the end of that, in the end I bought it, I paid for it, and I'm damned well gonna use it whether they like it or not. and with Steam at least the prices are so dirt cheap frankly you couldn't rent the games for the prices they sell them for (JC II for $7 with the DLC? Deus Ex the entire series for $15 with the DLC? SR 3 with all the DLC I wanted for $14 while the boys got the game with all the DLC they made for $24?) I honestly don't think spending a whole 20 minutes going to GCW if they ever go under which is highly unlikely is really that much of a hardship, do you? Anybody that has played games for any length of time has done this dance, just watch this video to see one guy (warning language NSFW but who can blame him) having to crack his brand new retail edition just to get the game to run...

http://www.metacafe.com/watch/yt-mt4BpnfAN-o/how_anti_piracy_screws...

Reply Parent Score: 3

RE[5]: A lesson to be learned
by WorknMan on Mon 20th Aug 2012 17:41 in reply to "RE[4]: A lesson to be learned"
WorknMan Member since:
2005-11-13

Well, for one, (DRM is) wasted engineering that implicitly only hurts the innocent user. As you noted it doesn't stop unauthorised distribution.

It apparently did for Diablo 3 (unless somebody figured out how to crack it).

But yeah, if you're paying like $5-$10 for Steam games, then I suppose it is valuable. Heck, that's about as cheap as a Blockbuster rental ;)

Reply Parent Score: 2