Linked by Thom Holwerda on Fri 24th Aug 2012 23:54 UTC
Legal And just like that, within a matter of days, the jury has reached a verdict in Apple vs. Samsung. The basic gist is simple: Apple's software patents are valid, and many Samsung devices infringe upon them. Apple's iPhone 3G trade dress is valid, and Samsung's Galaxy S line infringes, but other devices did not. Samsung did not infringe Apple's iPad design patent. Apple did not infringe any of Samsung's patents. Apple is awarded a little over $1 billion in damages. Competition lost today, and developers in the United States should really start to get worried - software patents got validated big time today.
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RE[2]: Simple as that
by kaiwai on Sat 25th Aug 2012 10:38 UTC in reply to "RE: Simple as that"
kaiwai
Member since:
2005-07-06

"They'll have to reinvent themselves like Apple did back in the 90's.


In the 90s Apple realised they couldn't compete on technology. They switched to being little more than a design company selling generic PC hardware (in pretty cases) with a BSD-based operating system.
"

Compared to Microsoft that has been shipping the same broken operating system for 30 years and not fixing a single fucking thing in it worth noting; when are we going to see them finally introduce a consistent replacement for win32? actually utilise some of the technology they introduced in Windows 7 such as Direct2D/DirectWrite so that there is a consistent way of doing things? when are we going to see Microsoft actually deliver on a desktop GUI that properly scales up with resolution? Oh that's right Apple is for morons who can't use computers and only buy shiny things with Apple never actually creating anything useful - same shit, different day and same bullshit ignoramus horse shit being spewed by the same peanut gallery nitwits.

Reply Parent Score: -1

RE[3]: Simple as that
by winter skies on Sat 25th Aug 2012 13:46 in reply to "RE[2]: Simple as that"
winter skies Member since:
2009-08-21

[...] when are we going to see Microsoft actually deliver on a desktop GUI that properly scales up with resolution?


As a longtime Mac OS X and Windows user (not just them, but that's what is relevant now, as the post I'm replying to is about Apple innovation) I can't agree with this statement.
Until the Retina MBP was released, Apple had not offered its users a usable way to scale the GUI independently from the screen resolution, apart from tinkering with AppleDisplayScaleFactor, which was unsupported and resulted in visually breaking the UI of every single application you used.
Even now on the RMBP it is just doubling^2 the pixels for every element or scaling old resolutions to fit a panel on which you cannot distinguish individual pixels anymore. A sort of workaround if you speak about scaling the GUI.
On every other Mac you had a hell of a bad time trying to change font dimensions with third party applications, only to find that most of the font-related settings are hardcoded and cannot be changed.
The Windows way was far easier and more effective - as in Gnome and KDE - even if it is not proper interface scaling.
There was no freaking working way to scale the GUI on Mac OS X and I've been hating this for years, so please, don't tell false tales.

Reply Parent Score: 2