Linked by Thom Holwerda on Sat 1st Sep 2012 21:15 UTC
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RE[3]: Window opportuniry
by diegoviola on Sun 2nd Sep 2012 21:43
in reply to "RE[2]: Window opportuniry"
Please consider using http://ompldr.org/ or http://imgur.com/ next time, ImageShack sucks and I can't see your image without registering to that site.
Edited 2012-09-02 21:44 UTC
RE[4]: Window opportuniry
by AdrianoML on Sun 2nd Sep 2012 22:18
in reply to "RE[3]: Window opportuniry"
Please consider using http://ompldr.org/ or http://imgur.com/ next time, ImageShack sucks and I can't see your image without registering to that site.
Sorry, I didn't know about ompldr and imgur uses very aggressive compression.
http://ompldr.org/vZmM3YQ
RE[3]: Window opportuniry
by lucas_maximus on Wed 5th Sep 2012 00:45
in reply to "RE[2]: Window opportuniry"




Member since:
2010-08-13
* Ditching X.org for a working graphics stack (Wayland does look promising)
* Fixing the audio subsystem (ditch ALSA, Pulseaudio, and the rest of that mess and put your resources into OSS 4 which actually works)
* Providing API and ABI compatibility (yes, the Linux lovers say it's unnecessary but it damn well is necessary for commercial software)
Seriously, none of that is a problem. I can install Unreal Tournament 99 for Linux, ported by Loki arround ~2000 and it works fine in this modern 64bit Gnome 3 ArchLinux install.
If your poorly binary _only_ software depends on dynamic linked libraries that will sure change over the years, then sure, it will brake.
Since this is linux you can also do cool stuff like route audio trough jack and apply any kind of DSP, mind you this game uses very old legacy OSS for actual sound output
http://img803.imageshack.us/img803/9997/capturadetelade20120902.png