Linked by Thom Holwerda on Wed 5th Sep 2012 21:10 UTC
Graphics, User Interfaces "Copying design choices (use of materials, shapes, manufacturing limitations) purely as aesthetic is toxic, and it’s not design. It misunderstands the very nature of what product design is supposed to accomplish and ignores the true nature of what the product is and what it does." Concise but spot-on criticism of skeuomorphism by Wells Riley. Couldn't agree with this more.
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RE[2]: Comment by stestagg
by stestagg on Wed 5th Sep 2012 22:18 UTC in reply to "RE: Comment by stestagg"
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[citation needed]

Fair point, I don't have any evidence to back that up. I would counter with the fact that people who have a strong negative reaction to a design choice will always speak up more than those who just appreciate it more. You can never just listen to those who shout loudest in design cases.

Seriously, I've heard many more complaints regarding Apple's skeuomorphic choices than praise. Quicktime's volume wheel was universally reviled,

I totally agree with you about the volume wheel. That was a case where the design failed. But I don't think it failed because it looked like a volume wheel, it failed because it didn't adhere to the 4 steps in my previous comment. The UI control was badly placed, and hard to interact with. pure and simple. Showing it as a volume wheel was not really the issue. Apps like Ableton, and Logic audio prove that wheel-y volume controls can work, and work well. It's too easy to attribute the poor UI design to 'skeumorphism' when the actual problem lies in general design failures.

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